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This repository has been archived by the owner on Mar 31, 2021. It is now read-only.

Releases: TextCoreTeam/My-Only-Friend-Is-Sword

(Not so) Final v1.2.6

30 Mar 23:29
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Changelog

[this build may not be up-to-date with the latest commits; jus adding it for the history]

  • Decreased retract timeout
  • Old retract system, but sword clips through objects when flying back
  • Checkpoints in story mode
  • Score on death screen in arcade
  • Player and mobs pause on dialog display
  • Particles on mob death
  • Screenshake on damage
  • Mob knockback on hit
  • Charge now affects how much player moves after knockback
  • Blinking sword icon on retract timeout
  • Reworked void death + Now player starts to fade when above the void and reverts back to normal when returns to the ground
  • Minor story map changes (now it's possible to get to the end of it)
  • Spell list (spells can be acquired through spellbooks)
  • Fireball spell. Cost: 1 mana. Deals 2 pts damage.
  • Possession spell. Cost: 5 mana, select a mob and press RMB.
  • For now you can only possess a slime (while in its body you can move around and... die)
  • Checkpoints save player state and dead mobs (they will remain dead on checkpoint load)
  • Dialog skip

Release Build 1

04 Aug 21:15
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Release Build 1 Pre-release
Pre-release

Final version for GMTK
This build is pretty much unplayable, it's here only for historical purposes, yknow.

The list of broken things:

  • 2 seconds throw/retract timeout (whoopsie)
  • Broken collisions in the middle of the map that make you unable to pass through them (whoopsie)
  • Broken deathzones somewhere on the map (whoopsie)