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This repository was archived by the owner on Apr 3, 2023. It is now read-only.

Shaders.

PrismLight edited this page Jun 3, 2022 · 1 revision

Yeah. Shaders.

The shaders are listed pretty bad as they are just... numbers. :trollface:

Here is a list of the shaders and their extra functions.

NOTE: Replace "cameras" with "camHUD", "camGame" or "camOther".

function onCreate()
  addEffect1(cameras, 0.005:chromeOffset) -- Chromatic Aberration
  addEffect2(cameras, false:lockAlpha) -- Scanline
  addEffect3(cameras, 0:grainSize, 0:lumAmount, false:lockAlpha) -- Grain
  addEffect4(cameras, 0:blurAmount, 0:center) -- Tiltshift
  addEffect5(cameras, 0:glitchFactor, true:distortion, true:perspectiveOn, true:vignetteMoving) -- VCR Distortion (tv-like shader)
  addEffect6(cameras, 0.1:waveSpeed, 0.1:waveFreq, 0.1:waveAmp) -- Glitch (D&B Bg Shader. Always thought it was Pulse for some reason...)
  addEffect7(cameras, 0.1:waveSpeed, 0.1:waveFreq, 0.1:waveAmp) -- Pulse (That one D&B effect in Glitch, Polygonized, and Furiosity)
  addEffect8(cameras, 0.1:waveSpeed, 0.1:waveFreq, 0.1:waveAmp) -- Distort BG (The final D&B shader that distorts shit)
  addEffect9(cameras, false:lockAlpha) -- Invert Colors
  addEffect10(cameras) -- Greyscale/Grayscale
  addEffect11(cameras) -- ALSO Greyscale/Grayscale (for dem funkies)
  addEffect12(cameras, 0:xRotation, 0:yRotation, 0:zRotation, 0:depth) -- "3D" (goodluck finding out how this works.)
  addEffect13(cameras, 0.35:intensity, 1:blurSize) -- Bloom "Da Funk?"
  die(cameras) -- Choose which camera to remove all shaders from.
end
message = "This was fu" + (explicit ? 'c' : 'n') + "king terrible."

Whatever. Now discussions can be free of shader-talk.

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