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Update changelog, another EquipInventoryData fix, close #110
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inuNorii committed Aug 10, 2024
1 parent 7991c5d commit 3c8bee1
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8 changes: 6 additions & 2 deletions CHANGELOG.md
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### Added
- Support for "key items" in EquipInventoryData header and RemoveItem, getItemIdx, getItemByIdx, isInventoryFull functions
- getInvData function, returns inventory offset, if it's a key item inventory, and inventory size
- by [Dasaav](https://github.com/Dasaav-dsv/): getGoodsName, getWeaponName, getProtectorName, getAccessoryName, getMagicName, getArtsName, getNpcName, getPlaceName
- by [tremwil](https://github.com/tremwil):
- executeEzStateEvent(id, parameterArray, chrInsHandle), replacing the code for Npc Menus
- by [Dasaav](https://github.com/Dasaav-dsv/):
- getGoodsName, getWeaponName, getProtectorName, getAccessoryName, getMagicName, getArtsName, getNpcName, getPlaceName
### Fixed
- ItemGib: Container item max quantity counted against its own limit

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- Custom FPS Limit


[unreleased]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.14.0...dev
[unreleased]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.14.1...dev
[v1.14.1]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.14.0...v1.14.1
[v1.14.0]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.13.0...v1.14.0
[v1.13.0]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.12.1...v1.13.0
[v1.12.1]: https://github.com/inunorii/Elden-Ring-CT-TGA/compare/v1.12.0...v1.12.1
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Expand Up @@ -4,7 +4,7 @@ registerSymbol(EquipInventoryDataIdx)

EquipInventoryDataIdx:
dd 00000000 // Idx
dd 000005D0 // Inv
dd 00000000 // Inv

[DISABLE]
dealloc(EquipInventoryDataIdx)
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