3D Action Game made with Unity 3D
Manage your inventory and time your dodge right while fighting your way through
endless dungeons and see how deep you can reach. Using different combos
from light to heavy attacks, in this pure melee oriented gameplay.
- Fast paced
- Melee Action
- A Viking-Warrior
- With a rewarding Loot System
- Intuitive Controls
- Gameplay Programmer
- Systems Programmer
- Audio Engineer
Unity 3D, C#
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Gameplay
- Character Locomotion
- Dodge
- Melee System
- Combo Attacks
- Worked with 3D Artists on the animations
- Compressed all attack animations to achieve a faster response time and better player feedback
- Fine-tuned transitions inside animation controller for the combo system
- AI State-Machine
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System
- Core Game-Data
- Inventory System
- Created a flexible & versatile database in C#
- allowing Game Designers to add any combination of stats
- leading to a wide range of lootable objects
- Implemented a spawn system which uses underlying database
- there is no limitationto how many different item combinations could be spawned
- current version contains over 1.2 million different items each run
- Created Tools for the Game Designers and 3D Artists
- Script to change item customization during runtime
- Event Based communication
- Loading screen
-
Version Control
- Onboarding Game Designers and Artists with Perforce Integration
- Keeping commit messages clear, readable and structured
-
Audio
- Implemented Sounds
- Created Mix-Channels
- General Mastering
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Get the game HERE
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Installation
- Download the Version for your System
- Extract to a folder
- Execute, Play and Have Fun!
The repository can be downlaoded and run with Unity Engine, light maps are missing because of size restrictions.
Feel free to look through my C# Code any comments or changes are always welcome.
Note that the source in this repository is licensed by the MIT license model and covers only
the source code in this repository.
All assets are only for personal projecte and commercial usage is not allowed.
This repository was created during my 2nd Semester Project at the School For Games in Berlin
and is maintained by René Hecker a.k.a. TheBitFossil.