Bridging business strategy and game development: Indie Game Developer with expertise in Innovation Management, Agile Production, and Unity Development. Self-taught and adaptable, I thrive in turning concepts into playable, market-ready experiences.
State of Sarah | Templar's Valor | The Prey | Chase Break |
---|---|---|---|
๐ฏ Management & Production
Agile | Scrum | Iterative Development | Product Ownership | Team Collaboration
๐ Planning & Tracking Tools
Miro | Trello
๐ป Development
Unity (C#) | GitHub Version Control | Game & Editor Tools Programming
๐จ Artistic Tools
Blender 3D | GIMP / Photoshop / Canva | Davinci Resolve / Adobe Premiere
๐ช Strengths Project Management | Game Design & Prototyping | Marketing & Monetisation | 3D Asset Creation
I approach personal and team projects by first assessing the project scope, considering budget and overall deadlines. Once I understand the big picture, I communicate with the team and departments to break the development into manageable chunks. During each sprint, I track milestones and backlogs, providing support wherever needed to ensure the product is delivered on time. I also act as a bridge to resolve conflicts or issues within the team or between departments, using a constructive and solution-focused approach.