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MovePoint.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovePoint : MonoBehaviour
{
[Header("These variables will be filled automatically")]
public GameObject player;
public CharacterControl characterControl;
private void Awake()
{
player = GameObject.FindWithTag("Player");
characterControl = GameObject.FindObjectOfType<CharacterControl>();
}
private void Start()
{
player = GameObject.FindWithTag("Player");
}
private void OnMouseDown()
{
//FindObjectOfType<CharacterControl>().MoveToPoint(transform.position);
if (Input.mousePosition.y > Screen.height * .4f) //Preventing accidentally clicking on tiles when wanted to touch the button
{
GameManager.instance.ActivePlayer.MoveToPoint(transform.position);
MoveGrid.instance.HideMovePoints();
PlayerInputMenu.instance.HideClassPanel();
}
}
}