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fix: Remove roar from quickref
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TheFifthRider committed May 23, 2024
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Expand Up @@ -90,46 +90,6 @@ Fate Points can be earned by:
* Aspect can be invoked for +3 instead of +2

## Combat

### ROAR!

1. Player Roll against +2 to Create An Advantage using a Combat Style.
2. GM gets a chance to Create An Advantage
3. Repeat until all Players participating in the Roar have Roared

**Keeping Your Roar Aspect:**

* Player's Attacks only use their Roar Style or an adjacent Style.
* When Player uses another Style to Attack, the Roar Aspect is removed.

```mermaid
flowchart LR
ar(Arts) <--> br(Brave) & sn(Sneaky)
br <--> bu(Buster)
sn <--> qu(Quick)
bu & qu <--> wi(Wild)
style bu color:#fff,fill:#b30000
style wi color:#fff,fill:#ce9f00
style qu color:#fff,fill:#41a21e
style sn color:#fff,fill:#424242
style ar color:#fff,fill:#2f59d2
style br color:#fff,fill:#401684
```

??? question "Click here for the Roar Phase FAQ"

**Q: What is the difficulty for a Roar?**

+2 (Good)

**Q: What is the penalty for failing on the Roar?**

The same as any Create An Advantage -- do not create, or an adversary gets the Free Invoke.

**Q: Do I lose my Roar if I Defend with another Style?**

No. Currently, we are ruling it so that only Attacks count.

### Movement

* **No opposition:** You may take an Action *and* move to another Zone.
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