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Fix spawn probabilites of altar in biomes
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TheHorscht committed Oct 27, 2019
1 parent ab32b54 commit c718126
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Showing 9 changed files with 10 additions and 9 deletions.
3 changes: 2 additions & 1 deletion .gitignore
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fmod/.cache
fmod/.cache
.zip
2 changes: 1 addition & 1 deletion files/biomes/coalmine.lua
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dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_02, {
prob = 4000.0,
prob = 20.0,
material_file = "mods/anvil_of_destiny/files/altar_loader_coalmine.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/crypt.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_03, {
prob = 4000.0,
prob = 8.0,
material_file = "mods/anvil_of_destiny/files/altar_loader_crypt.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/excavationsite.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_04_alt, {
prob = 4000.0,
prob = 14.0,
material_file = "mods/anvil_of_destiny/files/altar_loader_excavationsite.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/pyramid.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_03, {
prob = 4000.0,
prob = 6.0,
material_file = "mods/anvil_of_destiny/files/altar_loader_pyramid.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/rainforest.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_02, {
prob = 4000.0,
prob = 6.2,
material_file = "mods/anvil_of_destiny/files/altar_loader_rainforest.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/snowcastle.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_02, {
prob = 4000.0,
prob = 4.4,
material_file = "mods/anvil_of_destiny/files/altar_loader_snowcastle.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/snowcave.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_02, {
prob = 4000.0,
prob = 10.0,
material_file = "mods/anvil_of_destiny/files/altar_loader_snowcave.png",
visual_file = "",
background_file = "",
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2 changes: 1 addition & 1 deletion files/biomes/vault.lua
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@@ -1,7 +1,7 @@
dofile("mods/anvil_of_destiny/files/spawner.lua")
--[[ This is a scene which loads the altar pixel scene which loads the anvil ]]
table.insert(g_pixel_scene_02, {
prob = 4000.0,
prob = 5.4,
material_file = "mods/anvil_of_destiny/files/altar_loader_vault.png",
visual_file = "mods/anvil_of_destiny/files/altar_loader_vault_visual.png",
background_file = "",
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