Releases: TheHorscht/EZWand
Releases · TheHorscht/EZWand
Bugfixes
v1.1.3:
- FIX Wands thrown that were added to the inventory using PutInPlayersInventory() were not thrown correctly
v1.1.2:
- FIX reducing capacity not removing spells correctly
EZWand v1.1.1
- FIX UpdateSprite throwing an error
EZWand v1.1.0
- AddSpells() now places the spells at the next free position on the wand and sets their position correctly
- GetSpells() now returns the spells in the order the appear on the wand (if the order has been set)
- Added SetSprite() and GetSprite()
- Added RemoveSpellAtIndex()
- Added SetFrozen() which disables wand and spell editing
- Added new syntax to AddSpells() for adding multiple spells.
- CHANGE: wand.shuffle needs to be boolean now instead of 0 or 1
- CHANGE: RemoveSpells now only removes one instance of a spell, if you want to remove all instances, pass in -1 as the amount
- FIX: PutInPlayersInventory not disabling/enabling the components correctly (wand keeps spinning in hand etc)
- FIX: Detaching spells increases capacity
- FIX: Constructor doesn't work when specifying entity_id number as string, e.g: EZWand("22")
EZWand v1.0.0
Initial commit