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Releases: TheHorscht/EZWand

Bugfixes

16 Nov 19:58
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v1.1.3:

  • FIX Wands thrown that were added to the inventory using PutInPlayersInventory() were not thrown correctly

v1.1.2:

  • FIX reducing capacity not removing spells correctly

EZWand v1.1.1

13 Nov 22:15
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  • FIX UpdateSprite throwing an error

EZWand v1.1.0

13 Nov 21:28
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  • AddSpells() now places the spells at the next free position on the wand and sets their position correctly
  • GetSpells() now returns the spells in the order the appear on the wand (if the order has been set)
  • Added SetSprite() and GetSprite()
  • Added RemoveSpellAtIndex()
  • Added SetFrozen() which disables wand and spell editing
  • Added new syntax to AddSpells() for adding multiple spells.
  • CHANGE: wand.shuffle needs to be boolean now instead of 0 or 1
  • CHANGE: RemoveSpells now only removes one instance of a spell, if you want to remove all instances, pass in -1 as the amount
  • FIX: PutInPlayersInventory not disabling/enabling the components correctly (wand keeps spinning in hand etc)
  • FIX: Detaching spells increases capacity
  • FIX: Constructor doesn't work when specifying entity_id number as string, e.g: EZWand("22")

EZWand v1.0.0

24 Nov 09:47
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Initial commit