A work in progress!
I want to make a game that uses tracker music because I am intrigued by Games like Zelda: Twilight princess have a dynamic music system. Multiple tracks using a self-contained bank of instruments, with ease of controling channels based on the situation? No painstaking looping of wav files? not using dozens of 100 mb high quality 30-120 second audio files? Sign me up!
This library will (hopefully) be used with existing WIP of a game that has yet to see the light of day. If the game thing doesn't work out, its still a publically available C# wrapper for libopenmpt, which i haven't seen elsewhere yet, so why not.
A library made at https://openmpt.org/ OpenMPT is what I use to make music.