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Hidden Features

TheRealJake_12 edited this page Apr 19, 2024 · 8 revisions

What Hidden Features?

There Are Many Features Added That Are Under Utilized Or Forgotten About. We Will List Some Features Added And How To Use Them.

Split Vocal Support.

You Can Use Split Vocal Tracks(Added In 1.9) For The Player And The Opponent. Simply Check This Box In The Chart Editor And Then Reload The Audio.

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Then Make Sure You Have The Split Vocal Files In Your Song's Folder.

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Different Audio Tracks Per Chart

You Can Also Have Different Vocal Tracks Per Difficulty / Chart(Added In 1.9). Change The "Audio Track" Text To Whatever Song Name You Want, As Long As The Files Are There.

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Winning Icons

Winning Icons (Added In 1.8.2) Are Used By Having A Character Icon With A Image Size Of 450x150. The Game Will Detect That It Has A Width Of 450 And Add The Last Frame As An Animation. This Can Be Used As A Player Or Opponent. The Last Frame Has To Be The Winning Icon.

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Note Types

Note Types (Added In 1.6) Have Been Through Many Changes Regarding Balance Changes And Bug Fixes There Are 5 Note Types Built Into The Engine. Normal, Alt, Hurt, Must Press, No Animation, and GF.

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Normal / Default Notes

Plays Sing Animations.
Can Notesplash.
Causes Misses.
Lose 0.08 Health On Miss.
The Bot Will Hit This Note.
Will Rate / Give Combo.
Will Play Hitsounds In The Chart Editor.

Alt Notes

Same As Normal / Default Notes.
Plays Alt Animations When Hit (If The Character Has Them).

Hurt Notes

Damage On Press : 0.8.
Plays A Hurt Animation When Pressed.
Has A Special Notesplash When Hit.
Does Not Cause Misses.
The Bot Will Not Hit It.
Does Not Rate / Give Combo.
Does Not Play Hitsounds In The Chart Editor.
Slightly Harder To Hit Than Normal Notes.

No Animation Notes

Same As Normal / Default Notes.
Does Not Play Animations When Pressed.

GF Notes

Same As Normal / Default Notes.
Instead Of The Player Or Opponent Playing Animations, GF Will Play Them.