- Introduction - general explanation of what KTech is.
- Documentation - links to the project's documentation.
- Capabilities - key features included in the library.
- Contributing - how to contribute to the development of KTech.
- Interrelated Projects - other projects interrelated with KTech.
- Contact Information - how to contact the developer.
KTech is a C++ terminal 2D game engine library, available for GNU/Linux and Windows.
As a game engine, KTech is capable of rendering graphics, processing movement of objects, handling player input, and more.
As a library, KTech offers an ecosystem of types, functions and variables that work together to form a game.
Not to be confused, KTech is not a software development kit (SDK), as goes the traditional sense of the term "game engine". KTech is a library; source and header files you include in your game project.
As terminal software, the graphics are printed to the terminal, and user inputs are received as escape codes in a sequence as if typed. This makes KTech games unique graphics-wise and input-wise, as they lead to unconventional solutions.
Making a game with KTech can be done entirely from a terminal: use a terminal text editor (such as Vim) for coding, TextureCreator for creating textures, Premake and Make for building, and then, simply run the game.
Here's how a very simple KTech game can look like:
The code for this one is in examples/simpleplatform/game.cpp.
faq.md
- answers to frequently asked questions (includes detailed building instructions).tutorial/
(work in progress) - comprehensive tutorial conveyed via code and practice.- Doxygen (work in progress) - library reference, comprising concise information about each element.
COPYING
- the license which covers KTech (GPLv3-or-later).
- Graphics - rendering terminal graphics with 24-bit color depth, opacity and layers.
- Physics - object movement with pushing, blocking and overlapping events, based on different collider types.
- UI - comprises an expanding collection of widgets.
- Time - game loop and invocations management.
- Input - terminal-optimized user input processing.
- Memory - serializable containers for game structures.
- Some other quirks and features.
- GitHub issues recommended for new contributers are listed at https://github.com/TheRealKaup/KTech/contribute.
- Please report bugs and suggestions. You can do so in the form of a detailed issue, there's no specific format to comply with.
- You are very welcome to contribute code via a pull request.
A KTech game in active development. The player is a freelance hacker that gets jobs from the darknet. The game involves a networking simulation and a story line. The gameplay consists of searching for information, analyzing it and converting it into new information, until the goal is reached.
Here's a screenshot of the game, from 9.10.2023 (d/m/y):
An application made with KTech for creating cell-based texture files for KTech games. This program is required because each terminal character cell has an RGB foreground color, an RGB background color and a character. This kind of texture can't be created by a normal pixel-based image creator.
For legal and business matters, Kaup (Ethan Kaufman), via email: ethan.kauf736@gmail.com