Releases: TheStarport/FLHook
Releases · TheStarport/FLHook
4.0.33 | 2024-06-22-08-36
- Changes to ensure that npc.dll can't cause a crash when attempting to spawn an invalid NPC entry.
4.0.32 | 2024-06-17-13-46
- Properly expose data for CreateUserDefinedSolarFormation() so objects spawned this way can be tracked by other plugins.
4.0.31 | 2024-06-14-13-48
- Fixed a case in Advanced Startup Solars where randomly placed solars could occupy the same position
4.0.30 | 2024-05-10-11-37
- Adjusted the project file to ensure that Advanced Startup Solars is properly included in the build
4.0.29 | 2024-04-26-19-27
- Advanced Startup Solars: Finer control over solars that spawn on startup, requires solar.dll and npc.dll to function
- Fix the IPC interface for
CreateUserDefinedSolarFormation()
in solar control
4.0.28 | 2024-04-22-16-37
- Improve checks for spawning NPCs
- Implement 'Solar Control': Spawn solars and formations of solars via admin command.
4.0.27 | 2024-04-21-14-20
- Improved functionality of loot tables plugin: weights & drop counts are now more customisable, reverted to weight based system instead of percentages.
4.0.24 | 2024-04-15-13-42
- Add checks for NPC defined in npcInfo. If you define a shipArch, reputation or pilot that's invalid, the FLHook console will log an error.
- Add a check to ensure that invalid NPCs cannot be spawned via startupNpcs, which would cause the server to crash.
4.0.23 | 2024-03-06-13-04
- Fixed some major issues with daily_tasks.
4.0.22 | 2024-02-17-15-42
- Add call to Release() after a CObject::Find that was causing poor performance.