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LagBar not working on every spell + Lag Bar not properly updating. #4
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Update: You'll want to change |
Additional bug as well: The lag bar value isn't updating properly. Specifically, if you cast one spell, and queue up a second spell (Or even just spam the spell cast button during the cast.) the bars latency will never change. I'm unsure of the root cause of this currently. But its something that I've noticed. EDIT: This seems to be normal behavior. I've tested a few different addons. (Quartz, Weakauras, etc.) And all have the same behavior. |
The funny thing is if your print(lagTotal) you will see that the number is right, but the bar doesn't change! |
I was messing around with it on my Warlock and I noticed that not every spell is working as expected. When I cast Incinerate, or Immolate, neither of the spells trigger the lag bar code.
To test this I modified the code in the PlayerCastLagBar function, and added a simple print("Hello") inside of the
if playerSpell and VCBrPlayer["LagBar"] == "Show" then
. And noticed that no debug message was printed on Incinerate or Immolate. However, casting any other spell would show the lag bar and the print.The text was updated successfully, but these errors were encountered: