This is a demo to test infinite-scaling RPG stats (hp, attack, defence etc.), whilst seeing whether battles can be balanced.
At the moment, you're looped into a repeating battle against an enemy matching your stats, that uses a single attack against you. Once the battle ends you simply repeat the battle. Currently, the enemies found will have their level be up to 40% lower or greater than yours.
I plan to eventually make it more complex, having enemies of different stats found over an overworld system. The enemies encountered will eventaully use a rating system to determine their strength against yours.
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Proper game intro (more than just asking for player name)
- Choosing proficiencies (and custom proficiencies!)
- Classes which have set proficiencies and learnable skills
- Settings menu to change config values from the game
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More skills
- HP drain/absorption skill
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More enemies
- MAYBE (but probably not) incorporate enemies that do not follow the same stat proportions as the player
- Enemy info & stats viewer (with super cool ASCII art :D)
- Basic attack deciding system
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Data management (file saving/loading) (this has been coded but will likely no longer work by the time i actually come to use it lol)
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Overworld system
- Grid-based map
- Locked regions, criteria must be met to progress
- NPCs
- Buildings & shops
- Traps (damage outside of battle)
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Battle system rework
- Hit chance
- Dropped items on defeat
- Resistance, Immunity, and Weakness attributes
- Bosses
- Revamped HUD
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Items
- Consumables for use in battle
- Equipable items such as armour or weapons
- Accessories which provide special functions
More will be added to the list eventually lol
