Now uses BQ conditions and events for most stuff!
Search for "Item" on the BetonQuest documentation to see how you can use them.
You define the item with a category and name like you would in the iagive command.
Example:
items:
ruby: ia iasurvival:ruby
sword: ia iaalchemy:mysterious_sword
ruby: ia iasurvival:ruby
sword: ia iaalchemy:mysterious_sword
conditions:
hasRuby: item ruby
swordHand: hand sword
events:
giveRuby: give ruby
-
'iablockat <blockID> <x;y;z;world>'
-
e.g. 'iablock itemsadder:ruby_ore 40;72;3;world'
Check if the block is at location
-
'iablockat <blockID> <x;y;z;world>'
-
Changes the block at the given position
-
'iaplayanimation <animationID>'
-
Play animated title
-
'iablockbreak <blockID> [amount:x] [notify:number]'
-
e.g. iablockbreak itemsadder:ruby_ore amount:5 notify:1'
To complete this objective player must break specified amount of blocks -
'iablockplace <blockID> [amount:x] [notify:number]'
-
To complete this objective player must place specified amount of blocks