This is an untitled roguelike project. It features turn based movement and combat. It is being developed for Android.
- Get the character equipping items
- Make the UI pixel perfect
- Make the UI suitable for mobile
- Remove AccessPoints in exchange for a simple Vector2Int
- Specify the position of 'access points' and their height / width so coridoors aren't always central to one another and are of different sizes
- Make weapon animations use animation curves so we don't have to draw every sprite frame
- Review NPC behaviour code
- Review block and miss code
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