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jensenr30
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I am working on a project with around 100 unit tests and growing. Normally all the tests pass, so most of the messages say a test's result is PASS. But when one test fails, it is hard to find which one failed because Unity prints ~100 lines of passing tests now that I have written so many unit tests.

This change allows the user to define UNITY_SUPPRESS_RESULT_SUCCESS when compiling to suppress the printing of all the "PASS" messages.

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