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Break Hopper Settings
particle
- Set the particle for when the hopper breaks.
View the particles list:
"breakHopper":
particle: CLOUD
breakEvery
- Break interval, seconds
collectDrops
- Set whether you want the hopper to collect drops instantly or not
"breakHopper":
breakEvery: 3
collectDrops: true
drops
- Set the drops for the hopper (aka: what the hopper will break and pickup) and the amount
This can be in a range, or a specific number
"breakHopper1":
drops:
# This will drop 3 diamonds each time a diamond ore is broken
- "DIAMOND_ORE:3"
"breakHopper2":
drops:
# This will drop between 2 - 4 diamonds each time a diamond ore is broken
- "DIAMOND_ORE:2-4"
With MFHoppers, there's a system where server owners can allow players to upgrade their hoppers.
Simpily, add upgrades:
under a hopper with the Break type hopper.
"breakHopper":
upgrades:
"1":
breakEvery: 8
limitPerChunk: -1
You are able to add any configuration of the general hopper settings here
priceType
- Set the price type: XP
, ECO
, or COMMAND
(Parse's Placeholder)
price
- Set Value for the Price
"breakHopper":
upgrades:
"1":
price: 1000
priceType: COMMAND
pricePlaceholderValue: "%supermobcoins_mobcoins%"
"2":
price: 500
priceType: XP
"3":
price: 50000
priceType: ECO
NOTE: This is outside of the Hoppers:
option!
UpgradeInventory:
title: "&3&lUPGRADE HOPPER"
infoItem:
name: "&b&lINFO"
material: PAPER
lore:
- "&b&l* &7Level: &b%lvl%"
- "&b&l* &7Type: &b%type%"
- "&b&l* &7Name: &b%name%"
filler_color: "CYAN"
upgradeItem:
material: DIAMOND_BLOCK
name: "&b&lUPGRADE"
lore:
- "&7Click to upgrade your hopper from level &b%lvl% &7to &b%nextlvl%"
title
- Inventory Title
name
- Display Name of Item
material
- Material of the item
lore
- Lore of the item
filler_color
- The fill color the GUI
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