Skip to content

Releases: TomHarte/SAM-Scroller

2024-11-27

28 Nov 02:18
0e70bc0
Compare
Choose a tag to compare

This release adds non-player objects, here specifically a whole bunch of frogs.

2024-11-22

22 Nov 18:53
8ec4589
Compare
Choose a tag to compare

This release switches out the map for something else, for fear of unwitting over-optimising to the one thing, as well as includes various minor improvements to code generation.

2024-11-17

18 Nov 03:19
022fc19
Compare
Choose a tag to compare

Minor changes only; map drawing has had another [very] minor speed improvement, and I've substantially improved the mechanics behind jumping.

2024-11-15

16 Nov 03:14
8eccbe6
Compare
Choose a tag to compare

This release adds player/map collision detection. The included level is now fully navigable.

2024-11-12

12 Nov 19:31
7ed8855
Compare
Choose a tag to compare

This release adds — without collision detection — a basic attempt at the sort of physics that go with this sort of game, along with character animation (albeit that he doesn't turn around, he just sort of walks backwards).

So you now control the main character, walking and jumping, but he doesn't yet interact with any of the tile map. He's just doing his own thing within the screen bounds.

2024-11-09

10 Nov 02:57
f521c64
Compare
Choose a tag to compare

This rolls up a bunch of recent code changes; no new functionality is present versus the previous release but it is now back at a constant 50Hz.

2024-11-07

08 Nov 02:39
Compare
Choose a tag to compare

Adds a single sprite into the mix, which simply always goes up the screen and then resets itself to the bottom; also improves palette conversion and makes various other code generation improvements.

2024-10-31

31 Oct 19:07
Compare
Choose a tag to compare

This release adds leftward scrolling, giving the user cursor-key control over movement of the viewport.

2024-10-30

31 Oct 02:42
Compare
Choose a tag to compare

Initial release; demonstrates full-screen single-direction automatic scrolling, with no sprites yet present.