Releases: TomHarte/SAM-Scroller
2024-11-27
This release adds non-player objects, here specifically a whole bunch of frogs.
2024-11-22
This release switches out the map for something else, for fear of unwitting over-optimising to the one thing, as well as includes various minor improvements to code generation.
2024-11-17
Minor changes only; map drawing has had another [very] minor speed improvement, and I've substantially improved the mechanics behind jumping.
2024-11-15
This release adds player/map collision detection. The included level is now fully navigable.
2024-11-12
This release adds — without collision detection — a basic attempt at the sort of physics that go with this sort of game, along with character animation (albeit that he doesn't turn around, he just sort of walks backwards).
So you now control the main character, walking and jumping, but he doesn't yet interact with any of the tile map. He's just doing his own thing within the screen bounds.
2024-11-09
This rolls up a bunch of recent code changes; no new functionality is present versus the previous release but it is now back at a constant 50Hz.
2024-11-07
Adds a single sprite into the mix, which simply always goes up the screen and then resets itself to the bottom; also improves palette conversion and makes various other code generation improvements.
2024-10-31
This release adds leftward scrolling, giving the user cursor-key control over movement of the viewport.
2024-10-30
Initial release; demonstrates full-screen single-direction automatic scrolling, with no sprites yet present.