Major Changes
- Scoring System Update
- Siege Points are split into two concepts: Siege Balance and Battle Points.
- Players compete in 50 minute Battles at each Siege, ending on the hour every hour.
- Banner control and deaths provide Battle Points.
- The winner of each battle has their Battle Points applied to the Siege Balance (The loser's Battle Points are lost).
- When the siege ends, the Siege Balance decides the winner (positive for attacker; negative for defender).
- New Siege Banner Visual Marker
- The siege banner now emanates a beam of light into the sky using a beacon-type effect.
- New SiegeWar Safe Mode
- SiegeWar now deals with startup errors by going into a Safe Mode (providing better error-visibility & data-protection).
- New Cannons Plugin Integration (default off)
- Enable this integration to allow for fun exchanges of high-calibre gunfire during battles, while ensuring that town residents still remain fully in control of when in-town explosions are allowed.
- New AFK-Sieging Mitigation
- If a team steals banner control from its opponent during a battle,
it gets an instant boost to its Battle Points, called the Banner Control Reversal Bonus.
- This bonus is equal to twice the battle points the enemy earned from controlling the banner.
- Thus, during a battle, if a PVP-weak team with many soldiers runs up a huge number of battle points from banner control, they risk a PVP-stronger opponent turning up near the end of the battle, reversing control, getting a massive battle points boost, certainly winning the battle, and possibly the siege.
- This AFK mitigation can be amplified (if a server really needs to), by also enabling the counter-attack booster feature and/or increasing battle session durations.
- New Trap-Warfare Mitigation (default off)
- If enabled, this feature prevents placing/destroying blocks below the siege banner altitude.
- Gaining banner control below the siege banner altitude is also prevented.
- To be used only in combination with a server rule against building traps before placing the banner.
Minor Changes
- Teleportation Improvement
- Enderpearls, chorus fruit, and netherportals are no longer disabled in siege-zones.
- Admin teleportation is no longer disable in siege-zones.
- Plunder Distribution Improvement
- Plunder is now gained by allied soldiers (instead of only nation soldiers), and distributed according to contributions at the battle (instead of just rank).
- Counterattack Booster De-Activation
- The counterattack booster feature will automatically turn off with this release (it is still available for use, just now disabled by default).
- New Command
/sw version : Shows the current SiegeWar version.
Component Releases & Milestones
Pre-Release 0.2.1
Pre-Release 0.2.2
Pre-Release 0.2.3
Milestone 0.2.1
Milestone 0.2.2
Milestone 0.2.3
Milestone 0.3.0
Update Guide
- Stop server
- Make sure you have Towny version 0.96.7.4 or newer installed.
- In your plugins folder, delete the older version of SiegeWar.jar
- In your plugins folder, add SiegeWar-0.3.0.jar
- Start server
- Make the following updates to townyperms.yml:
- Replace all instances of
siegewar.town.siege.points with siegewar.town.siege.battle.points
- Replace all instances of
siegewar.nation.siege.points with siegewar.nation.siege.battle.points
- Ensure town mayors have the following permission:
siegewar.town.siege.*
- Ensure nation kings have the following permissions:
siegewar.nation.siege.* , siegewar.command.siegewar.nation.*
- Ensure nation assistants have the following permissions:
siegewar.nation.siege.* , siegewar.command.siegewar.nation.*
- Ensure nation generals have the following permissions:
siegewar.nation.siege.*
- Make the following update to the Towny config.yml:
- Set the following config to "true" (to fix a bankruptcy escape exploit) :
do_bankrupt_towns_pay_nation_tax
- Review the SiegeWar config.yml:
- Review your points-related settings (Only if you are not using the defaults).
- If you currently have a massive ratio between timed/death points, you might be trying to reduce AFK sieging.
- With this release, you no longer need to suffer the side-effects of such a high ratio, as this release contains features which should fully resolve the issue.
- Defaults (for reference):
points_for_attacker_occupation : '10'
points_for_defender_occupation : '10'
points_for_attacker_death : '150'
points_for_defender_death : '150'
- Review your death-equipment-drop settings (Only if you are not using the defaults).
- If you currently allow PVP-skilled players to take God-Kits from weaker players on death, you might be partially responding to demands from such players for more rewards during sieges.
- With this release, you may no longer need to suffer the side-effects of inventory-dropping during war, as players now receive greater rewards during sieges, including hourly global recognition of their battle victories, and also more plunder than ever.
- Defaults (for reference):
keep_inventory_on_siege_death : 'true'
degrade_inventory :
enabled : 'true'
percentage : '20'
- Run
/ta reload townyperms
- Run
/ta reload config
- Run
/swa reload
- Thats it, you're good to go.
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