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- Updated the auto update checker to be fully compatible with semantic versioning - Fixed a few issues with the auto update checker - Many updates for gt_auto_biped_rigger: - Added option to generate secondary skeleton used for game engines (no Segment Scale Compensate) - Added option to create lines between pole vectors and their targets - Created "settings" button and the GUI updates necessary to display it - Created the base for persistent settings and implemented "User Real-time Skeleton" option - Created a custom help window that takes strings as help inputs to display it to the user - Changed the behaviour for when creating a real-time skeleton so it overwrites the original skeleton
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