Releases: TrevisanGMW/gt-tools
Releases · TrevisanGMW/gt-tools
v1.7.15
- Updates to custom rig interface:
- Changed versioning system to semantic to account for patches
- Fixed some typos in the "locked" message for when trying to mirror
- Added scale mirroring functions (fixes finger abduction pose)
- Included curl controls in the mirroring list
- Updates to auto biped rigger:
- Minor patches applied to Custom Rig Interface script
- Created finger specific curl controls
- Added option to control visibility of the fingers
v1.7.14
- Many updates to the auto biped rigger:
- Changed the name of the seamless FK/IK button to "Custom Rig Interface" as it now carries pose management functions
- Added custom rig name (if not empty, it will display a message describing unique rig target)
- Added system to get and set persistent settings to store the namespace input
- Added warning message reminding user to check their namespace in case elements are not found
- Big update to Custom Rig Interface. It can now mirror, reset, import and export poses.
- Created utility to toggle rigging specific attributes
v1.7.13
- Many updates to the auto biped rigger:
- Created more debugging options
- Created ribbon setup for the spine (IK Spine)
- Created IK/FK switcher for the new spine setup
- Made proxy limits optional
- Added option to mirror or reset poses to the FK/IK switcher
v1.7.12
- Fixed an issue where the right IK switcher curve would sometimes not orient itself correctly
- Added parenting options to IK Switchers (chest, clavicle, world)
- Fixed documentation media issue for auto biped rigger
v1.7.10
- Updated the auto update checker to be fully compatible with semantic versioning
- Fixed a few issues with the auto update checker
- Many updates for gt_auto_biped_rigger:
- Added option to generate secondary skeleton used for game engines (no Segment Scale Compensate)
- Added option to create lines between pole vectors and their targets
- Created "settings" button and the GUI updates necessary to display it
- Created the base for persistent settings and implemented "User Real-time Skeleton" option
- Created a custom help window that takes strings as help inputs to display it to the user
- Changed the behaviour for when creating a real-time skeleton so it overwrites the original skeleton
v1.7.9
- Fixed "gtu_full_hud_toggle" xGen error
v1.7.8
- Added new utility "gtu_full_hud_toggle".
- Many bug fixes for "gt_auto_biped_rigger"
- Fixed an issue where the auto biped rig would start flickering when following motion capture using a custom rig setup (HumanIK).
- Modified inflation/deflation system to use controls instead of inverseMatrix nodes. (less convenient, but more robust)
- Removed extraction of hip rotation from the "Extra Proxy Pose From Generated Rig" to fix an issue where it would sometimes be flipped.
- Added debugging warning to GUI for when debugging mode is activated. (Replaces script title next to help)
- Changed the "followName" attribute data type for the pole vector controls to float so interpolation is possible.
v1.7.7
- Fixed the "fileTexturePathResolver" error that would happen in Maya 2020+ when using the render checklist script.
v1.7.6
- Updated docs with auto rigger examples.
- Minor changes and updates to a few scripts.
v1.7.5
- Updated BIF to Mesh function to ignore empty outputs (empty mesh)
- Fixed GT Transfer Transforms so it ignores locked attributes
- Added more feedback using inView prints to GT Transfer Transforms
- Fixed a GT Auto Biped Rigger issue where it would sometimes flip the right foot when using a proxy that doesn’t have a perfectly straight leg.