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Making Games

tiopex edited this page Sep 12, 2024 · 40 revisions

How to build your own games

This is an small guide to start making games for Miyoo (not for beginners). Thanks to crait for this guide and gameblabla for his updates.

SDL 1.2 keys (MiyooCFW 2.0.0 & above)

Physical button bindings for Miyoo 1'st gen consoles (Bittboy's in round brackets)

Button SDLKey
A (A) SDLK_LALT
B (B) SDLK_LCTRL
X (TA) SDLK_LSHIFT
Y (TB) SDLK_SPACE
L1 SDLK_TAB
R1 SDLK_BACKSPACE
L2 SDLK_PAGEUP
R2 SDLK_PAGEDOWN
L3 SDLK_RALT
R3 SDLK_RSHIFT
RESET SDLK_RCTRL
START SDLK_RETURN
SELECT SDLK_ESCAPE
UP/DOWN SDLK_UP/DOWN
LEFT/RIGHT SDLK_LEFT/RIGHT

To check correctness of this table use I/O tester on your handheld.

Step 1

Since we're working with Linux-based devices, you're going to need to run a Linux distribution. So, if you're on Windows, you'll need to install a Virtual Machine, Cygwin, WSL or something like that.

Recommended Linux distribution is Ubuntu 22.04

Step 2

The Miyoo uses a custom firmware based around buildroot and Linux. To compile programs for it, we'll need to get buildroot in order to cross-compile programs for the Miyoo.

For downloadable pre-built packages/binaries of the toolchain/SDK see here.

If you wish to compile the toolchain/SDK from source, see here

Step 3

Create a folder for your project with your game's source code and create a "Makefile" for it. Here's the one that crait used for the Midnight Wild game:

CHAINPREFIX= /opt/miyoo/
CROSS_COMPILE=$(CHAINPREFIX)/bin/arm-linux-

CC = $(CROSS_COMPILE)gcc
CXX = $(CROSS_COMPILE)g++
STRIP = $(CROSS_COMPILE)strip
SYSROOT     := $(shell $(CC) --print-sysroot)
SDL_CFLAGS  := $(shell $(SYSROOT)/usr/bin/sdl-config --cflags)
SDL_LIBS    := $(shell $(SYSROOT)/usr/bin/sdl-config --libs)

OUTPUTNAME = midnightwild/midnightwild.elf

DEFINES = -DHAVE_STDINT_H -DVERSION_BITTBOY
INCLUDES = -Iinclude $(SDL_CFLAGS)
OPT_FLAGS  = -Ofast -fdata-sections -fdata-sections -fno-common -fno-PIC -flto
EXTRA_LDFLAGS = -lasound -lmikmod -lmodplug -Wl,--as-needed -Wl,--gc-sections -flto -s

CFLAGS = $(DEFINES) $(INCLUDES) $(OPT_FLAGS) -std=gnu11 
CXXFLAGS = $(DEFINES) $(INCLUDES) $(OPT_FLAGS) -std=gnu++11 
LDFLAGS = -Wl,--start-group -lSDL -lSDL_image -lpng -ljpeg -lSDL_mixer -lfreetype -lSDL_ttf -logg -lvorbisidec -lmikmod -lmodplug -lm -pthread -lz -lstdc++ $(EXTRA_LDFLAGS) -Wl,--end-group

# Redream (main engine)
OBJS =  \
	src/main.o

.c.o:
	$(CC) $(CFLAGS) -c -o $@ $< 

.cpp.o:
	$(CXX) $(CXXFLAGS) -c -o $@ $< 

all: $(OBJS)
	$(CC) -o $(OUTPUTNAME) $(OBJS) $(CFLAGS) $(LDFLAGS)

clean:
	rm -f $(OBJS) $(OUTPUTNAME)

Step 4

Build your software with "make" in the terminal and you should be good to go!

Do you want to find a good example of some source code for the BittBoy? Check out pingflood's IOTester: https://github.com/pingflood/iotester

If you want more support or questions join our Discord chat server here

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