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Trouv committed Jan 31, 2024
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2 changes: 1 addition & 1 deletion main/404.html
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Tutorials</li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/index.html"><strong aria-hidden="true">1.</strong> Tile-based Game</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorials/tile-based-game/create-your-ldtk-project.html"><strong aria-hidden="true">1.1.</strong> Create your LDtk project</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/spawn-your-ldtk-project-in-bevy.html"><strong aria-hidden="true">1.2.</strong> Spawn your LDtk project in Bevy</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/add-gameplay-to-your-project.html"><strong aria-hidden="true">1.3.</strong> Add gameplay to your project</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Platformer</div></li><li class="chapter-item expanded affix "><li class="part-title">Explanation</li><li class="chapter-item expanded "><a href="explanation/game-logic-integration.html"><strong aria-hidden="true">3.</strong> Game Logic Integration</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.</strong> Hierarchy of the World</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Level Selection</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> Plugin Schedule</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> Asset Model</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To Guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Register Bundles for Intgrid Tiles and LDtk Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> Process Entities Further with Blueprints</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Combine Tiles into Larger Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Create Bevy Relations from LDtk Entity References</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Respawn Levels and Worlds</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">13.</strong> Animate Tiles</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.</strong> Camera Logic</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">14.1.</strong> Implement Fit-Inside Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.2.</strong> Implement Fit-Around Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.3.</strong> Implement Parallax</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">15.</strong> Retrieve Field Instance Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">16.</strong> Retrieve Loaded Level Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">17.</strong> Compile to WASM</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">18.</strong> Compile Headless</div></li><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/index.html"><strong aria-hidden="true">19.</strong> Migration Guides</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/migrate-from-0.8-to-0.9.html"><strong aria-hidden="true">19.1.</strong> Migrate from 0.8 to 0.9</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="api-reference.html">API Reference</a></li></ol>
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Tutorials</li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/index.html"><strong aria-hidden="true">1.</strong> Tile-based Game</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorials/tile-based-game/create-your-ldtk-project.html"><strong aria-hidden="true">1.1.</strong> Create your LDtk project</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/spawn-your-ldtk-project-in-bevy.html"><strong aria-hidden="true">1.2.</strong> Spawn your LDtk project in Bevy</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/add-gameplay-to-your-project.html"><strong aria-hidden="true">1.3.</strong> Add gameplay to your project</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Platformer</div></li><li class="chapter-item expanded affix "><li class="part-title">Explanation</li><li class="chapter-item expanded "><a href="explanation/level-selection.html"><strong aria-hidden="true">3.</strong> Level Selection</a></li><li class="chapter-item expanded "><a href="explanation/game-logic-integration.html"><strong aria-hidden="true">4.</strong> Game Logic Integration</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Hierarchy of the World</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> Plugin Schedule</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> Asset Model</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To Guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Register Bundles for Intgrid Tiles and LDtk Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> Process Entities Further with Blueprints</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Combine Tiles into Larger Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Create Bevy Relations from LDtk Entity References</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Respawn Levels and Worlds</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">13.</strong> Animate Tiles</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.</strong> Camera Logic</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">14.1.</strong> Implement Fit-Inside Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.2.</strong> Implement Fit-Around Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.3.</strong> Implement Parallax</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">15.</strong> Retrieve Field Instance Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">16.</strong> Retrieve Loaded Level Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">17.</strong> Compile to WASM</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">18.</strong> Compile Headless</div></li><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/index.html"><strong aria-hidden="true">19.</strong> Migration Guides</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/migrate-from-0.8-to-0.9.html"><strong aria-hidden="true">19.1.</strong> Migrate from 0.8 to 0.9</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="api-reference.html">API Reference</a></li></ol>
</div>
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2 changes: 1 addition & 1 deletion main/api-reference.html
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Tutorials</li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/index.html"><strong aria-hidden="true">1.</strong> Tile-based Game</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorials/tile-based-game/create-your-ldtk-project.html"><strong aria-hidden="true">1.1.</strong> Create your LDtk project</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/spawn-your-ldtk-project-in-bevy.html"><strong aria-hidden="true">1.2.</strong> Spawn your LDtk project in Bevy</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/add-gameplay-to-your-project.html"><strong aria-hidden="true">1.3.</strong> Add gameplay to your project</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Platformer</div></li><li class="chapter-item expanded affix "><li class="part-title">Explanation</li><li class="chapter-item expanded "><a href="explanation/game-logic-integration.html"><strong aria-hidden="true">3.</strong> Game Logic Integration</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.</strong> Hierarchy of the World</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Level Selection</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> Plugin Schedule</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> Asset Model</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To Guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Register Bundles for Intgrid Tiles and LDtk Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> Process Entities Further with Blueprints</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Combine Tiles into Larger Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Create Bevy Relations from LDtk Entity References</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Respawn Levels and Worlds</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">13.</strong> Animate Tiles</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.</strong> Camera Logic</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">14.1.</strong> Implement Fit-Inside Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.2.</strong> Implement Fit-Around Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.3.</strong> Implement Parallax</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">15.</strong> Retrieve Field Instance Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">16.</strong> Retrieve Loaded Level Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">17.</strong> Compile to WASM</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">18.</strong> Compile Headless</div></li><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/index.html"><strong aria-hidden="true">19.</strong> Migration Guides</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/migrate-from-0.8-to-0.9.html"><strong aria-hidden="true">19.1.</strong> Migrate from 0.8 to 0.9</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="api-reference.html" class="active">API Reference</a></li></ol>
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Tutorials</li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/index.html"><strong aria-hidden="true">1.</strong> Tile-based Game</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorials/tile-based-game/create-your-ldtk-project.html"><strong aria-hidden="true">1.1.</strong> Create your LDtk project</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/spawn-your-ldtk-project-in-bevy.html"><strong aria-hidden="true">1.2.</strong> Spawn your LDtk project in Bevy</a></li><li class="chapter-item expanded "><a href="tutorials/tile-based-game/add-gameplay-to-your-project.html"><strong aria-hidden="true">1.3.</strong> Add gameplay to your project</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Platformer</div></li><li class="chapter-item expanded affix "><li class="part-title">Explanation</li><li class="chapter-item expanded "><a href="explanation/level-selection.html"><strong aria-hidden="true">3.</strong> Level Selection</a></li><li class="chapter-item expanded "><a href="explanation/game-logic-integration.html"><strong aria-hidden="true">4.</strong> Game Logic Integration</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Hierarchy of the World</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.</strong> Plugin Schedule</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.</strong> Asset Model</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To Guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Register Bundles for Intgrid Tiles and LDtk Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> Process Entities Further with Blueprints</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Combine Tiles into Larger Entities</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Create Bevy Relations from LDtk Entity References</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Respawn Levels and Worlds</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">13.</strong> Animate Tiles</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.</strong> Camera Logic</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">14.1.</strong> Implement Fit-Inside Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.2.</strong> Implement Fit-Around Camera</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">14.3.</strong> Implement Parallax</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">15.</strong> Retrieve Field Instance Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">16.</strong> Retrieve Loaded Level Data</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">17.</strong> Compile to WASM</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">18.</strong> Compile Headless</div></li><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/index.html"><strong aria-hidden="true">19.</strong> Migration Guides</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="how-to-guides/migration-guides/migrate-from-0.8-to-0.9.html"><strong aria-hidden="true">19.1.</strong> Migrate from 0.8 to 0.9</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="api-reference.html" class="active">API Reference</a></li></ol>
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