A ResoniteModLoader mod for Resonite that adds functionality to SkinnedMeshRenderers. You can now add new clothes to your avatar even if they have new bones.
- Install ResoniteModLoaderModLoader.
- Place ReArmature.dll into your
rml_mods
folder. This folder should be atC:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods
for a default install. You can create it if it's missing, or if you launch the game once with NeosModLoader installed it will create the folder for you. - Start the game. If you want to verify that the mod is working you can check your Resonite logs.
- Import your FBX that includes your clothing(mesh and armature)
- Drag the clothing under on avatar
- Press "Re-Setup bones" under the "SkinnedMeshRenderer" component on your clothing!
ReArmatureBasicGuide.mp4
Important If you are in a world that you are NOT hosting, and the host does NOT have this mod, open an inspector like this to have the button:
Neos_9rbeMDZRQv.mp4
- The clothing should be placed above the Armature(hierarchy wise)
- New bones are not a problem, they will be duplicated and attached to your avatar
- If you have renamed bones, the above solution will solve that problem, however your already existing bones obviously wont be used.
- So if you renamed your tail bone that had dynamicbones, there will be a new bonegroup with the new tail bone name, and it wont have Dynamic Bones
- catsharku on Discord for support and feedback