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A lightweight Unity package for managing asynchronous API requests using coroutines and IEnumerator. Seamlessly integrates with Unity's existing coroutine system.

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UModules/UAPI-Coroutine

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UAPI Coroutine 🚀

UAPI Coroutine is a C# library designed to manage asynchronous API calls and processes within Unity using IEnumerator. This package leverages Unity's coroutine system to handle tasks that would otherwise require complex callback handling.

✨ If you prefer using UniTask for asynchronous operations, we also offer a version of this package that integrates with UniTask. You can find it here.

Features 🌟

  • Coroutine-Based Operations: Simplifies handling of asynchronous API requests using IEnumerator.
  • Modular Design: Flexible and customizable to fit into a variety of Unity projects.
  • Seamless Integration: Works naturally with Unity's existing coroutine system, without needing to introduce async/await or Task.

Installation 🛠️

Git URL 🌐

UAPI Coroutine supports Unity Package Manager. To install the project as a Git package, follow these steps:

  1. In Unity, open Window -> Package Manager.
  2. Press the + button and choose Add package from git URL....
  3. Enter "https://github.com/UModules/UAPI-Coroutine.gitupm" and press Add.

Unity Package 📦

Alternatively, you can add the code directly to your project:

  1. Clone the repo or download the latest release.
  2. Add the UAPI Coroutine folder to your Unity project or import the .unitypackage.

Manifest File 📄

To install via git URL by editing the manifest.json, add this entry:

"com.useffarahmand.uapi-coroutine": "https://github.com/UModules/UAPI-Coroutine.git#upm"

Usage 📖

Sample Usage 🎮

To see how UAPI Coroutine works, you can explore the sample provided:

  1. Open Unity and load the Sample/Scenes/APISample.unity scene.
  2. Run the sample to see how API requests are handled asynchronously using coroutines.

Custom Request Function 🔧

To demonstrate how to use UAPI Coroutine, here's a simple function that sends a request and handles the response:

private void OnRequest()
{
    APIClient.SendRequest(/*APIRequestConfig*/,
                          /*RequestScreenConfig*/,
                          Response);

    void Response(NetworkResponse response)
    {
        if (response.isSuccessful)
        {
            Debug.Log($"Response: {response.ToString()}");
        }
        else
        {
            Debug.LogError("Request failed: " + response.errorMessage);
        }
    }
}

Key Classes and Configurations:

  • APIRequestConfig: Configuration for creating and managing API requests. This class is responsible for defining the key properties of an API request, including the URL, HTTP method, headers, request body, timeout, and optional authentication. It also provides methods to generate request configurations with or without an authentication token. The class ensures that all necessary fields, such as the access token when authentication is required, are properly validated before making the request. It also offers methods to determine whether a request has headers or a body.
  • RequestScreenConfig: Configuration for managing the display of network-related screens during API requests, including options for showing, hiding, or customizing screens based on the network state or response.
  • Response(NetworkResponse response): The callback function that handles the API response. It checks whether the response is successful, and logs the result accordingly.

License 📝

This project is licensed under the MIT License. See the LICENSE file for details.

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A lightweight Unity package for managing asynchronous API requests using coroutines and IEnumerator. Seamlessly integrates with Unity's existing coroutine system.

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