Skip to content

Commit

Permalink
[CHANGED] updated release notes
Browse files Browse the repository at this point in the history
  • Loading branch information
DESKTOP-F8VO8FK\Austin committed Jan 25, 2018
1 parent ac3cb0e commit 384cb48
Showing 1 changed file with 7 additions and 13 deletions.
20 changes: 7 additions & 13 deletions RELEASE_NOTES.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,24 +4,18 @@

NEW FEATURES
* FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
* FbxExporter: Added support for exporting Lights with animated properties

Currently supported light properties for animation are:
-Intensity
-Spot Angle
-Color

* FbxExporter: Added support for exporting Cameras with animated properties

Currently Supported camera properties for animation are:
-Field of View
* FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color)
* FbxExporter: Added support for exporting Cameras with animated properties (Field of View)

FIXES
* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors'
* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors
* FbxExporter: fixed bug where skinning weights were incorrect on export

KNOWN ISSUES
* When exporting with an animated property AND an animated transform on a Camera or a Light, the resulting object will have a rotation that is off by 90 degrees
* When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees
* Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya.
* Animated continuous rotations are not maintained
* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.

**Version**: sprint41

Expand Down

0 comments on commit 384cb48

Please sign in to comment.