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Release 3.1.0-preview

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@vkovec vkovec released this 06 Apr 16:50
· 72 commits to v3.0.0-preview since this release

Fixed

  • Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
  • Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
  • Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
  • To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
  • Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
  • Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL).