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Optimize Gradient2 when 'ModifyMesh' called #20

Optimize Gradient2 when 'ModifyMesh' called

Optimize Gradient2 when 'ModifyMesh' called #20

Re-run triggered March 24, 2024 13:37
Status Success
Total duration 12m 10s
Artifacts 1
Matrix: Run Unity Unit Tests / Run Unity Build process
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Matrix: Run Unity Unit Tests / Run Unity Build process
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4 warnings
Run Unity Unit Tests / Run Unity Build process (windows, Android)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Run Unity Unit Tests / Run Unity Build process (windows, StandaloneWindows64)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Run Unity Unit Tests / Run Unity Build process (windows, WSAPlayer)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Run Unity Unit Tests / Run Unity Build process (macOS, iOS)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.

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Name Size
unity-build-log Expired
648 KB