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University of Calgary's Game Design Club's Game of Fall 2018

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UofC-GDC/furyfold

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Furyfold

A reverse tower defense game

Ideas

  • Reverse tower defense game (computer towers, human plays enemies)
  • Origami vs fire wizards
  • The player manages troops as both resources and attacking units
  • Ambiguous as to whether or not the human is the bad guy or the good guy

Tasks

  • Creating the design document
    • What are the core mechanics?
      • What are the core systems?
      • How do you play the game?
      • What is the goal? (Win condition)
      • How do you lose?
      • What is the camera like?
    • What is the basic lore of the world (Worldbuilding)
      • What is the theme of the game?
      • What tone and mood are we aiming for?
      • How much narrative do we want?
    • What is the art style?
    • In what ways does the player manage resources?
      • What do troops as troops do?
      • What do troops as resources do?
      • How does the player gain resources/troops? Loose them?
      • How does the player allocate/control resources/troops?
  • Architecting the game logic
    • How is the code structured?
    • What are the top level objects and public facing interfaces?
    • Implementing core systems
    • Create some sort of plan (Eg. UML)
  • Sound Design
    • Background music
    • Sound effects
  • Art
    • Begin working on concepts for the how the game will look

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University of Calgary's Game Design Club's Game of Fall 2018

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