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Shot 'em Up Soulslike | Heavily inspired Akimbo mechanics

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A transition project designed to familiarize myself with the Godot Engine using C#, after experience with Unity.

The game is a top-down, six-directional shoot 'em up, incorporating elements inspired by the Soulslike genre and especially Enter The Gungeon. The core gameplay centers around the use of Gauntlets, specialized arm-mounted weapons that offer two distinct attack inputs, enabling the potential for combo-based combat mechanics.

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Shot 'em Up Soulslike | Heavily inspired Akimbo mechanics

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