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v1.0.0

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@VELD-Dev VELD-Dev released this 07 Dec 22:04
· 11 commits to main since this release

This is the first release of the addon, I'm super excited to get some comments !!!

DISCLAIMERS

Before using the addon, you have to know several things !

Supports

  • Mobys - Mobys are not supported yet, it's in work. It may cause some missing stuff on the map, mainly a lack of destructibles or things like these.
  • Ties - Ties are supported, you'll have the base terrain in the most of the maps !
  • Zones/Regions - Ties are now placed in the right places on the map for [post-resistance 2/post Quest For Booty] games !
  • UFrags - We (modders & reverse-engineers) still don't know how they work. It's basically the missing terrain that you'll have on some maps, and also the water.
  • Shrubs - Little map details are not included yet.
  • Textures - It means that there will be NO TEXTURES ! It will be for v1.0.2 or something like that
  • UVs - It doesn't support UVs yet, if you try to paint over the meshes it might make very weird stuff ! Wait for the release of the UVs, it's just an advice.

Legal

I know that it's basically not really authorized to extract and use these assets, but to avoid more problem, you MUSTN'T:

  • Sell contents containing extracted contents
  • Make fangames without crediting the addon (lol) and the game developers (Insomniac Games)
  • Make money with fangames
  • Make money with fan-animations or fanarts using extracted assets, except if you have authorization)

INSTALLATION

Which file should I take?

If you are a developer, take the -debug postfixed one. It has comments and prints/logs. However, it is much slower, and makes a lot of logs, really. The files are also obviously heavier.
If you are a casual user, take the -release postfixed one. It has no comments and no prints/logs. It is much faster and doesn't pointlessly use memory. The files are obviously liter.

How do I install a Blender addon?

Just extract the plugin to your Blender's addon folder, it might look like this: /addons/raclette-and-tank-v1.0.0/__init__.py
So into your usual extractor, just unzip the files into /addons/ path of Blender directory.