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Update readme.md
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jfmilke authored Nov 10, 2023
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Expand Up @@ -9,17 +9,17 @@ Currently, this plugin does the following:
- Expose VTK to your complete Unreal project (public, but you may want this private)
- Provide a blueprint function "DistanceBetweenTwoPoints" for testing `vtkMath.h` (based on an [official VTK example](https://examples.vtk.org/site/Cxx/SimpleOperations/DistanceBetweenPoints/), cross-compatible)
- Provide a blueprint function "ReadStructuredGridTest" for more complex vtk includes (loosely based on an [official VTK example](https://examples.vtk.org/site/Cxx/IO/ReadStructuredGrid/#download-and-build-readstructuredgrid)
- Complete cross-compatibility for Windows/Linux/Mac (tested)
- ✔️ Complete cross-compatibility for Windows/Linux/Mac (tested)

This plugin is quite verbose as it aims to be a foundation for implementing & testing VTK functionality in UE.
Check the Unreal Log for `[VtkPlugin]` to see what's happening (also valid for the blueprint functions).

### Remarks on Windows
### ✔️ Remarks on Windows

Delay-loading (which would be better practice) is currently disabled for Windows and all VTK dlls are instantly loaded.
This prevents module reloading.

### Remarks on Linux/Mac
### ✔️ Remarks on Linux/Mac

Delay-loading is enabled on Unix-based systems and thus also module reloading (theoretically).

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