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A Pong clone used as a tutorial project for VUEngine and VUEngine Studio

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Pong

A basic implementation of the classic "Pong" game for Nintendo Virtual Boy.

This is the final code of what has been implemented in the course of our VUEngine Studio game development tutorial. Check it out if you want to learn how to make Virtual Boy games in the modern days with VUEngine Studio.

License

© Jorge Eremiev jorgech3@gmail.com and Christian Radke c.radke@posteo.de

This software is licensed under the MIT License, which means you can basically do with it whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A Pong clone used as a tutorial project for VUEngine and VUEngine Studio

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