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Releases: VUEngine/VUEngine-Studio

VUEngine Studio Preview 5

08 Sep 12:34
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Apart from the usual bug fixes and usability improvements, the highlights of this release are the improved build times and the new image quantizer that runs before conversion. Previously, images had to be indexed PNGs using the correct palette. Now, users do no longer have to worry about such things. In this context, the entity editor now also allows you to create HiColor (7 color frame blending) sprites. In addition, the font editor has been completely redesigned and now allows to create fonts of any size.

  • Added various quantisation options to image editor and entity editor's sprite component
  • Reduced build times by building libraries only once and using only the CPU's performance cores
  • Redesigned font editor
  • Redesigned application shell
  • Various QOL enhancements, addressing user feedback

[Project Update Instructions]

VUEngine Studio Preview 4

16 Jun 15:05
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Apart from the usual bug fixes and usability improvements, one highlight of this release is the ability to extract editors to secondary windows. Furthermore, a new second built-in emulator config allows you to wirelessly send ROMs to a Nintendo 3DS running the Red Viper emulator for quick testing.

[Project Update Instructions]

VUEngine Studio Preview 3

05 Apr 09:13
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Apart from the usual bug fixes and usability improvements, the highlights of this release include:

  • Added entity editor
  • Added plugin configuration editor
  • Added plugin file editor
  • Added waveform editor
  • Added simple update check

VUEngine Studio Preview 2

17 Jan 00:18
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Updated preview release featuring graphical asset editors and a quadrillion other improvements. Now also available for Linux.

VUEngine Studio Preview

07 May 17:40
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First public preview release. MacOS and Windows versions only for now, Linux will follow.