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Peptide90 committed Jan 28, 2025
1 parent b6f0ad3 commit 64f08a6
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Showing 2 changed files with 1 addition and 2 deletions.
1 change: 0 additions & 1 deletion Content.Client/Clothing/ClientClothingSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,6 @@ private void RenderEquipment(EntityUid equipee, EntityUid equipment, string slot
// temporary, until layer draw depths get added. Basically: a layer with the key "slot" is being used as a
// bookmark to determine where in the list of layers we should insert the clothing layers.
bool slotLayerExists = sprite.LayerMapTryGet(slot, out var index);
var displacementData = inventory.Displacements.GetValueOrDefault(slot);

// add the new layers
foreach (var (key, layerData) in ev.Layers)
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2 changes: 1 addition & 1 deletion RobustToolbox
Submodule RobustToolbox updated 138 files

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