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chinese pistol and little changes #145
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added chinese pistol with his special variant and fixed some other problems like the change between auto/semi on some guns
RSI Diff Bot; head commit 8c46156 merging into 3b92f9c Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/laser_rifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/plasma_pistol.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/plasma_rifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/10mm.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/10mmPIPEpistol.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/12mm.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/9mm.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/colt.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/topmag.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/multiplas.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Battery/plasma_urban.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/22lr.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/chinesepistol.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Pistols/thespy.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi
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22lr pistol and parented all pistols
added 2 plasma weapons, added 2 ammo types for battery weapons and also finished adding wielding sprites for all firearms
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Looking good so far, will recheck components and parenting but just that issue I spotted
Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml
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Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml
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Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml
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Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml
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@@ -722,3 +722,42 @@ | |||
- Impassable | |||
- HighImpassable | |||
- type: GrapplingProjectile | |||
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- type: entity | |||
name : plasma |
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name:
Leadup to PR #656. The Loadout fix for #145. Adds and makes a lot of loadout options for Security. Full Change Log Below: **Change Notes:** - Changed Wizden Security Vest sprites to DeltaV Sprites. - Removed Wizden Security Vests from loadouts (can be re-added later in another PR if sentiment changes.) - Added Plate Carriers and Durathread Vests to loadouts - Made non-specialist Security apparel generic to Security. Charge Batong with style now! - Added Flashes to Security Loadouts. - Added Security Armor Vests to Security Loadouts. - Added Detective Coats and Vests to Security Loadouts. - Added Warden Armored Jacket to Warden Loadouts. - Added Head of Security's Trenchcoat to Loadouts. - Added Security gear & accessories to Loadouts. - Added Brigmedic and Corpsman items for Corpsman! - Added SecGlasses to Loadouts! --------- Signed-off-by: Tmanzxd <164098915+Tmanzxd@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
added chinese pistol with his special variant and fixed some other problems like the change between auto/semi on some guns.
chinese pistol: just a 9mm pistol but with a integrated magazine
the spy: unique variant, automatic, silenced and with a extended mag.
fixed some sprites and eliminated the auto/semi change in some guns to make bolt closing or opening less janky.