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Some makeshift armors and role changes #206
Some makeshift armors and role changes #206
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RSI Diff Bot; head commit ae0c7fd merging into 672c866 Resources/Textures/Clothing/Head/Hats/cowboyhatbountyhunter.rsi
Resources/Textures/Clothing/Head/Hats/hoshat.rsi
Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/policethelmet.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/hunt_revolver.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/battlerifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/carbine.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi
Resources/Textures/Nuclear14/Clothing/Belt/beltoverlay.rsi
Resources/Textures/Nuclear14/Clothing/Belt/revolverholster.rsi
Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi
Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/nightstalkerhat.rsi
Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi
Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/45-70.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/10mmloader.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/44loader.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/45_70loader.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/9mmloader.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/10mmrevolver.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/ranger_sequoia.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/50ncrrifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi
Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton.rsi
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Could do with material stack prototypes but otherwise good stuff.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Amazing work.
Content added for crafting:
i added chitin, yaoguai hide, nightstalker hide and radscorpion exoskeleton has extractable materials from each of those animals.
added 3 armors, light metal armor (craftable with a combination of metallic scrap) chitin armor (made of ant chitin) and radscorpion armor (made of radscorpion exoskeleton).
added 2 hats, nightstalker hat and canine hat
added 1 cloak made of yaoguai hide
about the roles:
i varely modified some remplacing the upstream clothes for N14 variants.
some like the guards/sheriff/deputy got added a different armor and weapon for them to start with.
changed the stun baton sprite for one more fallout fitting.
added some loadout content, mostly gloves and shoes/boots.
last commit changes:
added tons of equipped backpack/suitstorage sprites for all guns except battery ones.
added 3 armors, police related.
changed the sheriff/deputy start armors.
added 45-70 has a ammo caliber.
added speedloaders for all revolvers.
buffed the 308, 50 and 44 ammo calibers damage.
added some guns like the NCR 50 rifle, 10mm revolver, brush gun and ranger sequoia.