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Client-side version changer for MCP (Originally from https://github.com/LaVache-FR/ViaMCP)
ViaForge Mod: https://github.com/RejectedVia/ViaForge
Yes, i know they are not working right now, do not make a pull request to remove them, as i am not going to remove them.
Choose the version folder that corresponds with your client version
Firstly, you will need to add the listed libraries into your dependencies in IntelliJ or Eclipse
Dependencies (Included inside libraries
folder)
ViaVersion-[ver].jar > ViaVersion > https://github.com/ViaVersion/ViaVersion
ViaBackwards-[ver].jar > ViaBackwards > https://github.com/ViaVersion/ViaBackwards
ViaRewind-[ver].jar > ViaRewind > https://github.com/ViaVersion/ViaRewind
ViaSnakeYaml-[ver].jar > SnakeYaml > https://bitbucket.org/snakeyaml/snakeyaml
Secondly, you need to add code that allows you to actually use ViaMCP
Add this to the main class of your client (aka injection function)
try
{
ViaMCP.getInstance().start();
// Only use one of the following
ViaMCP.getInstance().initAsyncSlider(); // For top left aligned slider
ViaMCP.getInstance().initAsyncSlider(x, y, width (min. 110), height (recommended 20)); // For custom position and size slider
}
catch (Exception e)
{
e.printStackTrace();
}
You will need to change 2 functions in NetworkManager.java
1: Name may vary, but should be func_181124_a
, createNetworkManagerAndConnect
or contain (Bootstrap)((Bootstrap)((Bootstrap)(new Bootstrap()).group((EventLoopGroup)lazyloadbase.getValue())
After:
(1.8.x)
p_initChannel_1_.pipeline().addLast((String)"timeout", (ChannelHandler)(new ReadTimeoutHandler(30))).addLast((String)"splitter", (ChannelHandler)(new MessageDeserializer2())).addLast((String)"decoder", (ChannelHandler)(new MessageDeserializer(EnumPacketDirection.CLIENTBOUND))).addLast((String)"prepender", (ChannelHandler)(new MessageSerializer2())).addLast((String)"encoder", (ChannelHandler)(new MessageSerializer(EnumPacketDirection.SERVERBOUND))).addLast((String)"packet_handler", (ChannelHandler)networkmanager);
(1.12.x)
p_initChannel_1_.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("splitter", new NettyVarint21FrameDecoder()).addLast("decoder", new NettyPacketDecoder(EnumPacketDirection.CLIENTBOUND)).addLast("prepender", new NettyVarint21FrameEncoder()).addLast("encoder", new NettyPacketEncoder(EnumPacketDirection.SERVERBOUND)).addLast("packet_handler", networkmanager);
Add:
if (p_initChannel_1_ instanceof SocketChannel && ViaMCP.getInstance().getVersion() != ViaMCP.PROTOCOL_VERSION)
{
UserConnection user = new UserConnectionImpl(p_initChannel_1_, true);
new ProtocolPipelineImpl(user);
p_initChannel_1_.pipeline().addBefore("encoder", CommonTransformer.HANDLER_ENCODER_NAME, new MCPEncodeHandler(user)).addBefore("decoder", CommonTransformer.HANDLER_DECODER_NAME, new MCPDecodeHandler(user));
}
Which should look like this afterwards (1.8.x for example):
p_initChannel_1_.pipeline().addLast((String)"timeout", (ChannelHandler)(new ReadTimeoutHandler(30))).addLast((String)"splitter", (ChannelHandler)(new MessageDeserializer2())).addLast((String)"decoder", (ChannelHandler)(new MessageDeserializer(EnumPacketDirection.CLIENTBOUND))).addLast((String)"prepender", (ChannelHandler)(new MessageSerializer2())).addLast((String)"encoder", (ChannelHandler)(new MessageSerializer(EnumPacketDirection.SERVERBOUND))).addLast((String)"packet_handler", (ChannelHandler)networkmanager);
if (p_initChannel_1_ instanceof SocketChannel && ViaMCP.getInstance().getVersion() != ViaMCP.PROTOCOL_VERSION)
{
UserConnection user = new UserConnectionImpl(p_initChannel_1_, true);
new ProtocolPipelineImpl(user);
p_initChannel_1_.pipeline().addBefore("encoder", CommonTransformer.HANDLER_ENCODER_NAME, new MCPEncodeHandler(user)).addBefore("decoder", CommonTransformer.HANDLER_DECODER_NAME, new MCPDecodeHandler(user));
}
2: setCompressionTreshold (Yes, minecraft devs cannot spell 'Threshold')
Decoder Switch
Comment out this.channel.pipeline().addBefore("decoder", "decompress", new NettyCompressionDecoder(treshold));
and paste in:
NettyUtil.decodeEncodePlacement(channel.pipeline(), "decoder", "decompress", new NettyCompressionDecoder(treshold));
Encoder Switch
Comment out this.channel.pipeline().addBefore("encoder", "compress", new NettyCompressionEncoder(treshold))
and paste in:
NettyUtil.decodeEncodePlacement(channel.pipeline(), "encoder", "compress", new NettyCompressionEncoder(treshold));
You will need to add a button to access the protocol switcher (or alternatively use the version slider under this section)
In addSingleplayerMultiplayerButtons()
function add (if in GuiMainMenu):
this.buttonList.add(new GuiButton(69, 5, 5, 90, 20, "Version"));
In actionPerformed()
function add:
if (button.id == 69)
{
this.mc.displayGuiScreen(new GuiProtocolSelector(this));
}
You can also use a version slider to control ViaMCP versions
this.buttonList.add(ViaMCP.getInstance().asyncSlider);
Class: Minecraft.java
Function: clickMouse()
1.8.x
Replace this.thePlayer.swingItem();
on the 1st line in the if-clause with:
AttackOrder.sendConditionalSwing(this.objectMouseOver);
Replace this.playerController.attackEntity(this.thePlayer, this.objectMouseOver.entityHit);
in the switch in case ENTITY
with:
AttackOrder.sendFixedAttack(this.thePlayer, this.objectMouseOver.entityHit);
1.12.2
Replace this.player.swingArm(EnumHand.MAIN_HAND);
at the last line in the else if-clause with:
AttackOrder.sendConditionalSwing(this.objectMouseOver, EnumHand.MAIN_HAND);
Replace this.playerController.attackEntity(this.player, this.objectMouseOver.entityHit);
in the switch in case ENTITY
with:
AttackOrder.sendFixedAttack(this.thePlayer, this.objectMouseOver.entityHit, EnumHand.MAIN_HAND);
Block Placement
Replace all code in onItemUse
function in the ItemBlock
class with:
return FixedSoundEngine.onItemUse(this, stack, playerIn, worldIn, pos, side, hitX, hitY, hitZ);
Block Breaking
Replace all code in destroyBlock
function in the World
class with:
return FixedSoundEngine.destroyBlock(this, pos, dropBlock);
- This should fix most peoples issues with dependencies (usually NoClassDefFoundError or ClassNotFoundException)
1: First export your client normally
2: Open your client .jar file with an archive program (winrar or 7zip for example)
3: Also open all libraries with the selected archive program (ViaBackwards, ViaRewind, ViaSnakeYml and ViaVersion)
4: From ViaBackwards drag and drop assets
and com
folders to your client .jar
5: From ViaRewind drag and drop assets
and de
folders to your client .jar
6: From ViaSnakeYaml drag and drop org
folder to your client .jar
7: From ViaVersion drag and drop assets
, com
and us
folders to your client .jar
8: Then save and close, now your client should be working correctly ;)
Credits: mordolpl (Discord)
You should now be able to use ViaMCP
If you have any problems, DM Hideri#9003 on discord!