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forage-Electronic-Arts-software-engineering

Copyright Usage and License

I have put a license for this repository incase the company wishes to use my work. Other peers must also comply with the license.

Please read GPL-3.0 license for details on the license and what you can do with this code.

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Information

This is a completion of the Forage Electronic Arts software engineering job simulation relating to thier game Sims. This is equivillant to a junior software engineer at Electronic Arts and I will complete each task and goals to improve the game Sims.

  • Task 1: Feature Proposal
  • Task 2: UML Class diagrams of Task 1
  • Task 3: creating Header C++ file of Tasks 1 and 2
  • Task 4: modifying a file to bug fix it with improved data structure
  • Completed by 3/23/2025 by VictoriaRaven
  • Time to complete all tasks (3/22/2025-3/23/2025) about 8 hours to complete alongside with UMGC classes, certificates, or other simulations.

What is on resume/linkedin:

Electronic Arts Software Engineering virtual experience program on Forage - March 2025

  • Proposed a new feature for the EA Sports College Football and wrote a Feature Proposal describing it to other stakeholders.
  • Built a class diagram and created a header file in C++ with class definitions for each object.
  • Patched a bugfix and optimized the EA Sports College Football codebase by implementing an improved data structure.

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