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This method consumed a lot of cpu times(more than 10000ms, 120Mb GC) after my scripts reloaded in a huge VR project based on Unity2019.4.40f1, windows10 with I7-8100 CPU and 16G RAM.
It freezes my unity anytime when script reloaded, causing bad experience in developing.
I think it's not necessary to do this after any scripts reload, just use it after switch platform, and manual reload by developers.

This method consumed a lot of cpu times(more than 10000ms, 120Mb GC) after my scripts reloaded in a huge VR project based on Unity2019.4.40f1, windows10 with I7-8100 CPU and 16G RAM.
It freezes my unity anytime when script reloaded, causing bad experience in developing.
I think it's not necessary to do this after any scripts reload, just use it after switch platform, and manual reload by developers.
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