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Original PR: CHOMPStation2/CHOMPStation2#11775
Original PR: VOREStation/VOREStation#18463
About The Pull Request
Adds two new negative traits: Unlucky and Unlucky Major. (From /tg/'s cursed trait but heavily modified)
These traits have a plethora of negative effects that can befall someone at completely random intervals. A 'lucky' individual with one of these traits could go an entire shift without it happening at all while another could feel like they are so unlucky they can't go down the stairs any longer without risking stumbling down.
These traits work by having it so that every time you move (or do specific actions) there is a random chance that something 'unlucky' can happen to you..
Additionally, if people are in view, these things have a higher chance of happening! (Because it's more funny if someone is present to see your luck in action!)
Unlucky
Is a 2 point negative trait that causes effects such as:
Higher chance of rolling nat 1's
Slipping into an open space if there's no guard rails
Stumbling into someone and either eating them (or being eaten) if prefs align!
Having vending machines shoot you
Busting your head when slipping
Having your glasses fall off when slipping!
Having the immovable rod decide to move - specifically to run you down!
'winning' bluespace crackers more - but only if the effects are bad!
Having vending machines eat your money and fail to dispense anything
Stumbling down stairs!
Slips can cause you to smash your head!
You can stub your toe on tables!
You can get a pipebomb in the mail!
Uncapped beakers can splash onto you
Spooky things can happen in the dark!
Unlucky people have custom loot tables for trashpiles! (Includes live, non-destructive grenades)
Trashpiles can cause you - extremely rarely - accidentally cut yourself and get an infection!
You can slip into washing machines. This tumble dries (damages you quite a bit!) you!
Picking up certain items can cause them to slip in your hand and injure you.
Unlucky Major
Is a 5 point negative trait that does all of the above AND:
Take 3x more damage from unlucky interactions than the base variant
Taking any electric attacks has a chance to induce a heart attack
Airlocks can randomly close on you as you're passing through them (Bolted airlocks are exempt)
Walking past mirrors has even worse effects, such as making you have a heart attack from what you see!
Walking underneath light fixtures can result in them bursting above you, giving you an electric shock!
You can 'slip' next to various substances next to disposal bins, resulting in you falling right into it!
1 in 1 million chance to spontaneously light on fire.
Mirrors can shatter if you walk by them, or other spooky things!
Uncapped beakers or vials can splash on you!
Snapping can be dangerous!
Changelog
🆑 Diana
add: Adds two negative traits: Unlucky and Unlucky Major
add: Unlucky (-2 trait points) is a trait that has a plethora of effects, ranging from dice being worse to slipping into a washing machine!
add: Unlucky Major (-5 trait points) makes the game a movie and you're the main character. The downside: The movie is Final Destination.
code: Removes bluespace crackers list and replaces it with the effect being decided upon during init
code: Swaps some strings in the bluespace cracker to defines
/:cl: