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VOID-Nightmare committed Oct 29, 2022
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1 change: 1 addition & 0 deletions .idea/.idea.BananaFarmer.dir/.idea/vcs.xml

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336 changes: 336 additions & 0 deletions BananaFarmer.csproj
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Expand Up @@ -18,5 +18,341 @@
<DebugType>none</DebugType>
</PropertyGroup>

<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BloonsTD6 Mod Helper">
<HintPath>..\..\Mods\Btd6ModHelper.dll</HintPath>
</Reference>
<Reference Include="Il2CppMono.Security">
<HintPath>..\..\MelonLoader\Managed\Il2CppMono.Security.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppNewtonsoft.Json">
<HintPath>..\..\MelonLoader\Managed\Il2CppNewtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Il2CppNewtonsoft.Json.UnityConverters">
<HintPath>..\..\MelonLoader\Managed\Il2CppNewtonsoft.Json.UnityConverters.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Configuration">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Configuration.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Data">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Data.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Net.Http">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Numerics">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Numerics.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Runtime.Serialization">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Xml">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Xml.dll</HintPath>
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<Reference Include="Il2CppSystem.Xml.Linq">
<HintPath>..\..\MelonLoader\Managed\Il2CppSystem.Xml.Linq.dll</HintPath>
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<HintPath>..\..\MelonLoader\MelonLoader.dll</HintPath>
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<Reference Include="UnhollowerBaseLib">
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<Reference Include="UnhollowerRuntimeLib">
<HintPath>..\..\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>..\..\MelonLoader\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>..\..\MelonLoader\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>..\..\MelonLoader\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Analytics">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Analytics.dll</HintPath>
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<Reference Include="Unity.Services.Core">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.dll</HintPath>
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<Reference Include="Unity.Services.Core.Configuration">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Configuration.dll</HintPath>
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<Reference Include="Unity.Services.Core.Device">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Device.dll</HintPath>
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<Reference Include="Unity.Services.Core.Environments.Internal">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Environments.Internal.dll</HintPath>
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<Reference Include="Unity.Services.Core.Internal">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Internal.dll</HintPath>
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<Reference Include="Unity.Services.Core.Registration">
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<Reference Include="Unity.Services.Core.Scheduler">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Scheduler.dll</HintPath>
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<Reference Include="Unity.Services.Core.Telemetry">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Telemetry.dll</HintPath>
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<Reference Include="Unity.Services.Core.Threading">
<HintPath>..\..\MelonLoader\Managed\Unity.Services.Core.Threading.dll</HintPath>
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<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
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<Reference Include="UnityEngine">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
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<HintPath>..\..\MelonLoader\Managed\UnityEngine.AIModule.dll</HintPath>
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<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.AndroidJNIModule.dll</HintPath>
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<Reference Include="UnityEngine.AudioModule">
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<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
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<Reference Include="UnityEngine.GameCenterModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<Reference Include="UnityEngine.GIModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.GIModule.dll</HintPath>
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<Reference Include="UnityEngine.GridModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.GridModule.dll</HintPath>
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<Reference Include="UnityEngine.HotReloadModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.HotReloadModule.dll</HintPath>
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<Reference Include="UnityEngine.Il2CppAssetBundleManager">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Il2CppAssetBundleManager.dll</HintPath>
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<Reference Include="UnityEngine.Il2CppImageConversionManager">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Il2CppImageConversionManager.dll</HintPath>
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<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<Reference Include="UnityEngine.InputModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleCore">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.AppleCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleMacosStub">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.AppleMacosStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleStub">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.AppleStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.SecurityCore">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.SecurityCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.SecurityStub">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.SecurityStub.dll</HintPath>
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<Reference Include="UnityEngine.Purchasing.Stores">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.Stores.dll</HintPath>
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<Reference Include="UnityEngine.Purchasing.WinRTCore">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.WinRTCore.dll</HintPath>
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<Reference Include="UnityEngine.Purchasing.WinRTStub">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.Purchasing.WinRTStub.dll</HintPath>
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<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.SubstanceModule.dll</HintPath>
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<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
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<Reference Include="UnityEngine.TerrainModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.TilemapModule.dll</HintPath>
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<HintPath>..\..\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEngine.VideoModule">
<HintPath>..\..\MelonLoader\Managed\UnityEngine.VideoModule.dll</HintPath>
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<Reference Include="UnityEngine.XRModule">
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</ItemGroup>

<Import Project="..\btd6.targets" />
</Project>
2 changes: 1 addition & 1 deletion MainMod.cs
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Expand Up @@ -11,7 +11,7 @@
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using MelonLoader;
using ModHelperData = BananaFarmer.Tower.ModHelperData;
using ModHelperData = BananaFarmer.ModHelperData;

#endregion

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11 changes: 0 additions & 11 deletions Tower/ModHelperData.cs

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