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Voulz edited this page Apr 23, 2022 · 22 revisions

ArchVisTools Overview

Welcome to the ArchVisTools wiki!

CineCameraCombined

This wiki details the use of every element available in the ArchVisTools plugin.
This plugin requires the Movie Render Queue and Dataprep Editor plugins to be enabled as it provides tools for both.

Please check the page you would like to see on the sidebar for more details about the provided tools.

If you have any Issue or Feature Request, please do so in the Issues

Please wait a few days after an update of the engine to ensure I have time to test the plugin and to make any necessary adjustments.

Quick start guide

  1. Once the plugin is installed, you can add an ArchVisCineCamera to your scene, either by clicking on your Viewport Options dropdown, then Create Camera Here > ArchVisCineCameraActor, or by searching ArchVisCineCameraActor in the Place Actors panel.
    Via Create Camera Here
    Via Place Actors

  2. Once the ArchVisCineCameraActor is selected, you can access the perspective correction options in the details panel. Ensure Correct Perspective is checked and you can adjust the amount of correction via Correction Strength.
    Perspective Correction Options

  3. To export the view via Movie Render Queue, in the render settings make sure to add any of the [Arch Vis] render passes and to remove the default Deferred Rendering Pass. ArchVis Deferred Rendering passes
    ArchVis Deferred Rendering passes

Changelog

v1.4 (2022 04-19):

  • Now compatible with Unreal Engine 5.0 and Unreal Engine 5.0.1

v1.3 (2022 03-01):

  • Now compatible with Unreal Engine 5 Preview 1

v1.2 (2022 02-15):

  • Added support for High Res Rendering
  • The ArchVisCineCamera should now also be accessible through Place Actors > Cinematic

v1.1 (2021 12-12)

  • added the Movie Render Queue Pass [ArchVis] Object Id (Limited)
  • Custom Dataprep Blueprints have been converted to C++ to make it easier to update in the future and to handle multiple engine versions. The Blueprint versions have been deprecated and will be deleted in the future. Newly created nodes will automatically use the C++ version.

v1.0 (2021 11-02)

  • Initial Release