-
/plot show
;/animal get
- Show an array of buttons for the user
- Each button is a plot of land
- The ones they don't own will be disabled
- They ones they own will be enabled
/plot show
:- If clicked on, goto
show plot button
- If clicked on, goto
/animal get
:- If clicked on, goto
get animal button
- If clicked on, goto
-
Show plot button
- A row of 5 fence emojis are shown
- A 5x5 block of grass emojis is shown, interspaced with emojis for the animals that are present in the plot.
- An embed showing the produced and unclaimed items
- Two buttons on the embed will be shown
- One button will do the same as
/plot show
- The other button will claim all of the items that are in the plot and move them to the user's inventory
- One button will do the same as
-
Get animal button
- A list of animals will be shown to the user
- A price for each animal available for that type of plot will be generated
- Prices will be generated based on the sell price of each item's animal
- The animals will be added to the plot if the user selects the animal and has the relevant amount of money
- A maximum of 10 animals can be added to a plot
-
/plot get
- If the user has enough money available (or no other plots) they will be shown an array of 5x5 buttons for which they can purchase plots of land
- When a plot of land is created, a single animal will be added to that piece of land
-
/inventory [user?]
- Show you the inventory for a given user.
- Defaults to yourself, of course.
-
Selling items
- Users should be able to sell items on the "market"
- The market will be individualised per server (as best as I'm able)
- Every item has a base price of 50 gold.
- Each item will have a multiplier on its price based on the amount of that animal that is present in the guild after
- the number of total animals in the guild gets higher than 10
- the percentage of that animal's presence is higher than 5%
- the user trying to sell items has more than 5 animals
-
Timer: 30 minutes
- Every 30*N minutes, an animal in a plot of land will produce an item (up to 10 items)
- Up to 100 items can be in a plot's inventory
- The animal's N value is determined randomly from 0.1 to 0.9 upon its adoption
-
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