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Merge branch 'main' into pr/118
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hahayupgit committed Dec 28, 2024
2 parents 0a4ed57 + 60feeab commit 014bc00
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2 changes: 2 additions & 0 deletions src/SUMMARY.md
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<!-- script:Generate Start -->
- [Age of Empires II: Definitive Edition](./game-support/age-of-empires-2-definitive-edition.md)
- [Among Us](./game-support/among-us.md)
- [Animal Well](./game-support/animal-well.md)
- [ARMORED CORE VI FIRES OF RUBICON](./game-support/armored-core-6-fires-of-rubicon.md)
- [Assassin's Creed: Director's Cut Edition](./game-support/assassins-creed-directors-cut-edition.md)
- [Ballionaire](./game-support/ballionaire.md)
- [Battle Brothers](./game-support/battle-brothers.md)
- [BeamNG.drive](./game-support/beamng-drive.md)
- [Betrayer](./game-support/betrayer.md)
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6 changes: 6 additions & 0 deletions src/game-support/animal-well.md
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# Animal Well
<!-- script:Aliases [] -->

{{#template ../templates/rating.md status=Platinum installs=Yes opens=Yes}}

{{#template ../templates/steam.md id=813230}}
25 changes: 25 additions & 0 deletions src/game-support/ballionaire.md
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# Ballionaire
<!-- script:Aliases [] -->

{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}}

> [!WARNING]
> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D.
> ```
> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D)
> at: ResourceLoader::_load (core\io\resource_loader.cpp:282)
> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once.
> at: ResourceLoader::_load (core\io\resource_loader.cpp:275)
> USER ERROR: System.Exception: MISSING RESOURCE
> at Rez.Textures.Mutators.Preload()
> at Rez.Preload()
> at Core.Shell._Ready()
> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)
> ```
{{#template ../templates/steam.md id=2667120}}
2 changes: 1 addition & 1 deletion src/game-support/r2modman.md
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- Download the standalone executable from [here](https://github.com/ebkr/r2modmanPlus/releases/latest) into your bottle's C-Drive
- Ensure you're downloading the one named `r2modman-x.x.xx.exe` where `x.x.xx` is the current version of the mod manager.
- Pin the program and `Right Click > Config`.
- Add `--disable-gpu --no-sandbox` into arguments.
- Add `--disable-gpu --no-sandbox --in-process-gpu` into arguments.
- Add environment variable with key `WINEDLLOVERRIDES` and value `libglesv2=d`.

> [!WARNING]
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