- 🔭 I’m currently working on several projects, including but not limited to:
- 🌊 A replica of Tessendorf waves with integration of modern GPU optimisations.
- 🐭 A Physics Engine small replica to understand how JoltPhysics 🐍 was made for Horizon Forbidden West and Decima Engine
- 🕹️ A GPU Compiler with Reinforcement Learning optimisations
- 👨🏻💻 I’m currently learning at the UNIVERSITY OF TORONTO
- 👯 I’m looking to collaborate on any Open-Source projects that use C# and C++
- 🤔 I’m looking for help with anything that I can.
- 💬 Ask me about Real-Time Computer Graphics
- 📫 How to reach me: You can reach me through my email, mohamedt.mohamed@mail.utoronto.ca
- 😄 Pronouns: He/Him
- ⚡ Fun fact: For the life of me, I don't like Python. C# and C++ is my love and joy
Squirrel
CS Student | Game Dev Enthusiast | Graphics Explorer
- Toronto, Ontario, Canada
- in/mohamed-tarek-538779245
Highlights
- Pro
Pinned Loading
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CPU-Renderer
CPU-Renderer PublicMy attempt at learning about renderers by creating a CPU Renderer. In the future, I will make a GPU Renderer using Vulkan.
SWIG
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Vulkan-Based-Path-Tracer
Vulkan-Based-Path-Tracer PublicThis is my attempt at making a real-time path tracer. This project will follow closely with The Cherno Youtube series covering making a ray tracer.
C++
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