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WhiteWhale52/README.md

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Vulkan Unity Computer Graphics Profile Views

Hi there 👋( ̄︶ ̄)

  • 🔭 I’m currently working on several projects, including but not limited to:
    • 🌊 A replica of Tessendorf waves with integration of modern GPU optimisations.
    • 🐭 A Physics Engine small replica to understand how JoltPhysics 🐍 was made for Horizon Forbidden West and Decima Engine
    • 🕹️ A GPU Compiler with Reinforcement Learning optimisations
  • 👨🏻‍💻 I’m currently learning at the UNIVERSITY OF TORONTO
  • 👯 I’m looking to collaborate on any Open-Source projects that use C# and C++
  • 🤔 I’m looking for help with anything that I can.
  • 💬 Ask me about Real-Time Computer Graphics
  • 📫 How to reach me: You can reach me through my email, mohamedt.mohamed@mail.utoronto.ca
  • 😄 Pronouns: He/Him
  • ⚡ Fun fact: For the life of me, I don't like Python. C# and C++ is my love and joy

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  1. CPU-Renderer CPU-Renderer Public

    My attempt at learning about renderers by creating a CPU Renderer. In the future, I will make a GPU Renderer using Vulkan.

    SWIG

  2. OceanSimulator OceanSimulator Public

    C++

  3. Research-Vault Research-Vault Public

    JavaScript

  4. Vulkan-Based-Path-Tracer Vulkan-Based-Path-Tracer Public

    This is my attempt at making a real-time path tracer. This project will follow closely with The Cherno Youtube series covering making a ray tracer.

    C++