This is the GameJam 3.0 submission of participant Wilko Thomassen
It went pretty well but at the end I went into panic mode and cut just about every possible corner to get it over with
Flame and Frost > intention was to model the flame and frost more like an actual flame.
Multiple endings: Levels get harder and harder to the point where they become unbeatable. You never know how far you'r gonna get
The game is developed within the timespan of the game, however: Knowledge for fieldrendering (perspective play board) and ramdom character generation is used from another project I'm working on where I developed the board engine. I could show you this referenced material when required.
In my opinion this shouldn't disqualify me. All gameplay, movement logic, state management, animations (including moving arena at startup) was thought out and developed during the game jam time slot. Worked day and night for it
If it does disqualify me then I'll have to accept it, still had a ton of fun developing it.
Sounds and music from: https://opengameart.org Images: created myself with Gimp editor