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from .capture import LayerCapture | ||
from .health import LayerHealthBase as LayerHealth | ||
from .markers import LayerMarkersBase as LayerMarkers | ||
from .ribbon import LayerRibbon |
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import numpy as np | ||
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from typing import Optional | ||
from renderer.data import ReplayData | ||
from renderer.render import Renderer | ||
from renderer.base import LayerBase | ||
from PIL import Image, ImageDraw, ImageColor | ||
from math import floor | ||
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from renderer.layers.counter import X_POS as COUNTERS_POS | ||
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CENTER = (800 + COUNTERS_POS) // 2 | ||
SKILLS_ORDER = [ | ||
"AirCarrier", | ||
"Battleship", | ||
"Cruiser", | ||
"Destroyer", | ||
"Auxiliary", | ||
"Submarine", | ||
] | ||
FIRE_PREVENTION_ID = 14 | ||
BURN_NODE_BITS = 4 | ||
BURN_NODE_POSITIONS = [ | ||
[None, None, None, None], | ||
[(0.5, 0.52), None, None, None], # subs | ||
[(0.125, 0.52), None, None, (0.875, 0.52)], # only auxiliary ships? | ||
[(0.125, 0.52), (0.5, 0.52), None, (0.875, 0.52)], # battleships w/ FP | ||
[ | ||
(0.125, 0.52), | ||
(0.375, 0.52), | ||
(0.625, 0.52), | ||
(0.875, 0.52), | ||
], # everything else | ||
] | ||
FLOOD_NODE_BITS = 2 | ||
FLOOD_NODE_POSITIONS = [ | ||
[None, None], | ||
[(0.5, 0.86), None], # subs | ||
[(0.252, 0.86), (0.748, 0.86)], # everything else | ||
] | ||
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class LayerHealthBase(LayerBase): | ||
"""The class for handling player's ship health bar. | ||
Args: | ||
LayerBase (_type_): _description_ | ||
""" | ||
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def __init__( | ||
self, renderer: Renderer, replay_data: Optional[ReplayData] = None | ||
): | ||
self._renderer = renderer | ||
self._replay_data = ( | ||
replay_data if replay_data else self._renderer.replay_data | ||
) | ||
self._ships = renderer.resman.load_json("ships.json") | ||
self._player = self._replay_data.player_info[ | ||
self._replay_data.owner_id | ||
] | ||
self._font = self._renderer.resman.load_font( | ||
filename="warhelios_bold.ttf", size=16 | ||
) | ||
self._green = ImageColor.getrgb("#4ce8aaff") | ||
self._yellow = ImageColor.getrgb("#ffc400ff") | ||
self._red = ImageColor.getrgb("#fe4d2aff") | ||
self._color_gray = ImageColor.getrgb("#ffffffc3") | ||
self._abilities = renderer.resman.load_json("abilities.json") | ||
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self._burn_icon = self._renderer.resman.load_image( | ||
"fire.png", path="status_icons" | ||
) | ||
self._flood_icon = self._renderer.resman.load_image( | ||
"flooding.png", path="status_icons" | ||
) | ||
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def _add_padding(self, bar: Image.Image): | ||
padded = Image.new("RGBA", (bar.width, bar.height + 4), (0, 0, 0, 0)) | ||
padded.alpha_composite(bar, (0, 0)) | ||
return padded | ||
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def draw(self, game_time: int, image: Image.Image): | ||
"""Draws the health bar into the image. | ||
Args: | ||
game_time (int): The game time. | ||
image (Image.Image): The minimap image. | ||
""" | ||
ships = self._replay_data.events[game_time].evt_vehicle | ||
ship = ships[self._player.ship_id] | ||
ability = self._abilities[self._player.ship_params_id] | ||
per = ship.health / self._player.max_health | ||
info = self._ships[self._player.ship_params_id] | ||
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suffix_fg = "_h" | ||
suffix_bg = "_h_bg" if ship.is_alive else "_h_bgdead" | ||
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bg_bar = self._renderer.resman.load_image( | ||
f"{info['index']}{suffix_bg}.png", nearest=False, path="ship_bars" | ||
) | ||
bg_bar = self._add_padding(bg_bar) | ||
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fg_bar = self._renderer.resman.load_image( | ||
f"{info['index']}{suffix_fg}.png", nearest=False, path="ship_bars" | ||
) | ||
fg_bar = self._add_padding(fg_bar) | ||
fg_bar = fg_bar.resize(bg_bar.size, Image.Resampling.LANCZOS) | ||
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if per > 0.8: | ||
bar_color = self._green | ||
elif 0.8 >= per > 0.3: | ||
bar_color = self._yellow | ||
else: | ||
bar_color = self._red | ||
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if ship.is_alive: | ||
alpha = 75 | ||
hp_bar_arr = np.array(fg_bar) | ||
hp_bar_arr[hp_bar_arr[:, :, 3] > alpha] = bar_color | ||
hp_bar_img = Image.fromarray(hp_bar_arr) | ||
mask_hp_img = Image.new(fg_bar.mode, fg_bar.size) | ||
mask_hp_img_w = mask_hp_img.width * per | ||
mask_hp_draw = ImageDraw.Draw(mask_hp_img) | ||
mask_hp_draw.rectangle( | ||
((0, 0), (mask_hp_img_w, mask_hp_img.width)), fill="black" | ||
) | ||
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if regen := ship.consumables_state.get(8, None): | ||
_, count, _, _ = regen | ||
if count: | ||
subtype = ability["id_to_subtype"][8] | ||
index = ability["id_to_index"][8] | ||
name = f"{index}.{subtype}" | ||
wt = ability[name]["workTime"] | ||
rhs = ability[name]["regenerationHPSpeed"] | ||
maxHeal = floor(wt) * rhs * self._player.max_health | ||
canHeal = ( | ||
ship.regeneration_health | ||
if ship.regeneration_health < maxHeal | ||
else maxHeal | ||
) | ||
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per_limit = ( | ||
canHeal + ship.health | ||
) / self._player.max_health | ||
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regen_bar_arr = np.array(fg_bar) | ||
regen_bar_arr[ | ||
regen_bar_arr[:, :, 3] > alpha | ||
] = self._color_gray | ||
regen_bar_img = Image.fromarray(regen_bar_arr) | ||
mask_regen_img = Image.new(fg_bar.mode, fg_bar.size) | ||
mask_regen_img_w = mask_regen_img.width * per_limit | ||
mask_regen_draw = ImageDraw.Draw(mask_regen_img) | ||
mask_regen_draw.rectangle( | ||
((0, 0), (mask_regen_img_w, mask_regen_img.width)), | ||
fill="black", | ||
) | ||
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bg_bar.paste(regen_bar_img, mask=mask_regen_img) | ||
bg_bar.paste(hp_bar_img, mask=mask_hp_img) | ||
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hp_current = "{:,}".format(round(ship.health)).replace(",", " ") | ||
hp_max = "{:,}".format(round(self._player.max_health)).replace( | ||
",", " " | ||
) | ||
hp_max_text = f"/{hp_max}" | ||
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hp_c_w, hp_c_h = self._font.getbbox(hp_current)[2:] | ||
hp_w, hp_h = self._font.getbbox(hp_max_text)[2:] | ||
n_w, n_h = self._font.getbbox(info["name"])[2:] | ||
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bg_bar = bg_bar.resize((235, 62), resample=Image.Resampling.LANCZOS) | ||
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px = CENTER - round(bg_bar.width / 2) | ||
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th = Image.new("RGBA", (bg_bar.width, max(hp_h, n_h, hp_c_h))) | ||
th_draw = ImageDraw.Draw(th) | ||
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th_draw.text((0, 0), info["name"], fill="white", font=self._font) | ||
th_draw.text( | ||
(th.width - (hp_w + hp_c_w), 0), | ||
hp_current, | ||
fill=bar_color, | ||
font=self._font, | ||
) | ||
th_draw.text( | ||
(th.width - hp_w, 0), | ||
hp_max_text, | ||
fill="#cdcdcd", | ||
font=self._font, | ||
) | ||
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if (flags := bin(ship.burn_flags)[2:][::-1]) != "0": | ||
burn_nodes, flood_nodes = info["hulls"][self._player.hull] | ||
active_skills = self._player.skills.by_species(info["species"]) | ||
if FIRE_PREVENTION_ID in active_skills: | ||
burn_nodes -= 1 | ||
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self._draw_nodes( | ||
bg_bar, | ||
self._burn_icon, | ||
flags[0:BURN_NODE_BITS], | ||
BURN_NODE_POSITIONS[burn_nodes], | ||
) | ||
total_bits = BURN_NODE_BITS + FLOOD_NODE_BITS | ||
self._draw_nodes( | ||
bg_bar, | ||
self._flood_icon, | ||
flags[BURN_NODE_BITS:total_bits], | ||
FLOOD_NODE_POSITIONS[flood_nodes], | ||
) | ||
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image.paste(th, (px, 205), th) | ||
image.paste(bg_bar, (px, 145), bg_bar) | ||
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def _draw_nodes( | ||
self, | ||
image: Image.Image, | ||
icon: Image.Image, | ||
flags: str, | ||
positions: list, | ||
): | ||
"""Draws the status nodes into the health bar. | ||
Args: | ||
image (Image.Image): Base image. | ||
icon (Image.Image): Status icon. | ||
flags (str): ? | ||
positions (list): The position of the node. | ||
""" | ||
for index, bit in enumerate(flags): | ||
if bit == "1": | ||
x_per, y_per = positions[index] | ||
image.alpha_composite( | ||
icon, | ||
( | ||
round(image.width * x_per - icon.width / 2), | ||
round(image.height * y_per - icon.height / 2), | ||
), | ||
) |